Welcome to Wargaming.net Wiki!
Variants

Ägir

Jump to: navigation, search
Legends_Ägir_splash.png


Tier VIII | Type: Cruiser
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints62 850 
Armor16 - 360 mm
Torpedo Damage Reduction37 %
Artillery
Main Battery
305mm L/56 SK C/393x3 
Firing Range16.2 km
Reload Time20 s
180 Turn Time36 s
HE Max Damage3600 
HE Fire Chance27 %
HE Penetration76 mm
AP Max Damage9100 
Sigma2.05 
Secondary Armament 1
128mm L/61 KM409x2 
Firing Rangekm
Reload Time3.6 s
HE Max Damage1500 
HE Fire Chance%
HE Penetration32 mm
Torpedo
533mm Vierling2x4 
Reload Time90 s
Max Damage13 700 
Detectability by Sea1.3 km
Rangekm
Speed65 kn
AA Defense
AA Armament 1
20mm Flakvierling 3810x4 
DPS60 
Rangekm
AA Armament 2
55mm L/77 Gerat 58 Zwilling9x2 
DPS220 
Rangekm
AA Armament 3
128mm L/61 KM409x2 
DPS112 
Range5.2 km
Maneuverability
Maximum Speed33.5 kn
Turning Circle Radius880 m
Rudder Shift Time14 s
Concealment
Detectability by Sea13.9 km
Detectability by Air8.3 km
Detectability firing in smoke10.6 km
Legends_Ägir.png

Ägir — German Premium Tier VIII Cruiser.

One of the variants for the project of a high-speed, super-heavy O-class cruiser with excellent protection and armament of nine 305 mm main battery guns.

Ägir was released as the final reward of the Jötunn of the Seas campaign, which took place from May 15th to June 19th, 2023.


Year of Design: 1945


Ship Traits Premium
Legends_Tough_trait.png Legends_Big_guns_trait.png Legends_Secondary_Reach_trait.png Legends_Money_Maker_trait.png
Tough:
Above average base HP rating.
Big Guns:
This ship is armed with high-caliber main battery guns.
Secondary Reach:
Above average secondary battery range.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 62 850 16 360 37 3x3 2 14
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
305mm L/56 SK C/39 3x3 20 36 3600 27 9100
Legends_Fire_Control.png Main Battery Firing Range
Stock 16.2 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 2x4 90s 7.2s 13 700 6 65 1.3
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.9km
  • Detection of ships: 5.7km
  • Duration: 118s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +314
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

  All Ships:      USA  |  Japan  |  UK  |  German  |  France  |  USSR  |  Italy  |  Pan‑Europe  |  Pan‑Asia  |  Commonwealth  |  Pan‑America