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Östergötland

Östergötland

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Legends_Östergötland_splash.png
Tier VII | Type: Destroyer
Preceded bySucceeded by
SkåneSmåland
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints15 800 
Armor6 - 20 
Torpedo Damage Reduction%
Artillery
Main Battery
120mm/50 Bofors M19422x2 
Firing Range10.9 km
Reload Time2.3 s
180 Turn Time18 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration20 mm
AP Max Damage2150 
Torpedo
533mm quadruple2x4 
Reload Time100 s
Max Damage10 700 
Detectability by Sea1.8 km
Range13.5 km
Speed86 kn
AA Defense
AA Armament 1
40mm/70 Bofors M19487x1 
DPS183 
Range3.5 km
AA Armament 2
120mm/50 Bofors M19422x2 
DPS49 
Rangekm


Maneuverability
Maximum Speed35 kn
Turning Circle Radius610 m
Rudder Shift Time3.7 s
Concealment
Detectability by Sea6.9 km
Detectability by Air3.4 km
Detectability firing in smoke2.4 km
Legends_Östergötland.png

Östergötland — Pan-European Tech Tree Tier VII Destroyer.

Last of a series of destroyers of the Swedish Navy. Due to their dimensions, which were quite small for the era, they are sometimes classified as "light" destroyers. Their main artillery armament comprised very successful 120 mm automatic dual-purpose mounts.

Entered Service: 1958
Ships in a series: 4


Ship Traits
Legends_Reloader_trait.png Legends_Rapid_Reload_trait.png Legends_Trait_Heal_Consumable.png
Reloader:
Above average main battery reload time.
Rapid Reload:
Above-average torpedo reload speed.
Heal Consumable:
Destroyer equipped with Repair Party consumable.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 14 100 6 20 0 2x2 2 5.1 0
Hull B 15 800 6 20 0 2x2 2 3.7 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
120mm/50 Bofors M1942 2x2 2.3 18 1700 7 2150
120mm/50 Bofors M1942 2x2 2.3 18 1700 7 2150
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 9.9 km 0
Targeting System VII mod. 2 10 % 10.9 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm quadruple 2x4 100s 7.2s 10 700 12 76 1.6 0
533mm quadruple 2x4 100s 7.2s 10 700 13.5 86 1.8 450 000
Legends_Engine.png Maximum Speed
Stock 35 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Engine_Boost.png
Engine Boost
Legends_dpadup.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +157
  • Duration: 14s
  • Reload time: 120s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpaddown.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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