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AL Chapayev

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Legends_AL_Chapayev_splash.png
Tier VII | Type: Cruiser
Cost (Doubloons)17 500
VariantsChapayev
Stock Stats
Survivability
Hitpoints37 000 
Armor6 - 175 mm
Torpedo Damage Reduction%
Artillery
Main Battery
152mm/57 MK-5 U4x3 
Firing Range16 km
Reload Times
180 Turn Time25 s
HE Max Damage2850 
HE Fire Chance%
HE Penetration37 mm
AP Max Damage3100 
Sigma2.0 
Secondary Armament 1
100mm/70 SM-5-1s4x2 
Firing Rangekm
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm Triple 1-N2x3 
Reload Time74 s
Max Damage17 933 
Detectability by Sea1.3 km
Rangekm
Speed65 kn
AA Defense
AA Armament 1
37mm V-1114x2 
DPS129 
Range3.5 km
AA Armament 2
100mm/70 SM-5-1s78 
DPS


Maneuverability
Maximum Speed33.5 kn
Turning Circle Radius890 m
Rudder Shift Time8.7 s
Concealment
Detectability by Sea14.3 km
Detectability by Air8.6 km
Detectability firing in smoke7.5 km
Legends_AL_Chapayev.png

AL Chapayev — Soviet Premium Tier VII Cruiser.

The design of this ship is based on the Chapayev character from Azur Lane. She's the Cavalier of the Ether of the Northern Parliament.

Entered Service: 1950
Ships in a series: 7


Ship Traits Premium
Legends_Superior_HE_Damage_trait.png Legends_Superior_HE_pen_trait.png Legends_Sure_Shot_trait.png Legends_Money_Maker_trait.png
Superior HE Damage:
Above-average HE shell damage.
Superior HE pen:
Above average HE shell penetration.
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 37 000 6 175 0 4x3 2 8.7
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
152mm/57 MK-5 U 4x3 8 25 2850 5 3100
Legends_Fire_Control.png Main Battery Firing Range
Stock 16 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Triple 1-N 2x3 74s 7.2s 17 933 4 65 1.3
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Detection of ships: 11.7km
  • Duration: 20s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +259
  • Duration: 28s
  • Reload time: 55s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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