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AL Cheshire

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Legends_AL_Cheshire_splash.png
Tier VI | Type: Cruiser
Cost (Doubloons)12 500
VariantsCheshire
Stock Stats
Survivability
Hitpoints42 500 
Armor13 - 178 mm
Torpedo Damage Reduction19 %
Artillery
Main Battery
234mm/50 Mk XII3x2 
Firing Range14.9 km
Reload Time14.5 s
180 Turn Time25.7 s
HE Max Damage3500 
HE Fire Chance24 %
HE Penetration59 mm
AP Max Damage5900 
Sigma2.0 
Secondary Armament 1
114mm/45 RP 41 Mk VI8x2 
Firing Range4.5 km
Reload Times
HE Max Damage1600 
HE Fire Chance%
HE Penetration19 mm
Torpedo
533mm QR Mk II2x4 
Reload Time96 s
Max Damage15 433 
Detectability by Sea1.3 km
Rangekm
Speed61 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk V20x2 
DPS122 
Rangekm
AA Armament 2
40mm STAAG10x2 
DPS254 
Range3.5 km
AA Armament 3
114mm/45 RP 41 Mk VI8x2 
DPS142 
Rangekm
Maneuverability
Maximum Speed34 kn
Turning Circle Radius720 m
Rudder Shift Times
Concealment
Detectability by Sea11.1 km
Detectability by Airkm
Detectability firing in smoke5.4 km
Legends_AL_Cheshire.png

AL Cheshire — British Premium Tier VI Cruiser.

The design of this ship is based on the character Cheshire from Azur Lane. She's a Royal Navy heavy cruiser!


Year of Design: 1940


Ship Traits Premium
Legends_Big_guns_trait.png Legends_Pyromania_trait.png Legends_Superior_HE_pen_trait.png Legends_Money_Maker_trait.png
Big Guns:
This ship is armed with high-caliber main battery guns.
Pyromania:
Above average chance for HE shells to cause a fire.
Superior HE pen:
Above average HE shell penetration.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 42 500 13 178 19 3x2 2 9
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
234mm/50 Mk XII 3x2 14.5 25.7 3500 24 5900
Legends_Fire_Control.png Main Battery Firing Range
Stock 14.9 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk II 2x4 96s 7.2s 15 433 8 61 1.3
Legends_Engine.png Maximum Speed
Stock 34 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3km
  • Detection of ships: 4.2km
  • Duration: 94s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +637
  • Duration: 9.3s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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