AL Montpelier
![Legends_AL_Montpelier_splash.png](https://wiki.wgcdn.co/images/thumb/c/cb/Legends_AL_Montpelier_splash.png/298px-Legends_AL_Montpelier_splash.png)
Tier VII | Type: Cruiser | |
Cost (Doubloons) | 17 500 |
Variants | Cleveland |
STOCK STATS
Survivability
Hitpoints36 900 |
Armor13 - 165 mm |
Torpedo Damage Reduction4 % |
Artillery
Main Battery
152mm Mk164x3 |
Firing Range13.9 km |
Reload Time7.5 s |
180° Turn Time18 s |
HE Maximum Damage2300 |
HE Fire Chance13 % |
HE Penetration25 mm |
AP Maximum Damage3300 |
Sigma2.0 |
Secondary Armament 1
127mm Mk326x2 |
Firing Range5 km |
Reload Time6 s |
HE Maximum Damage1800 |
HE Fire Chance5 % |
HE Penetration21 mm |
AA Defense
AA Armament 1
20mm Oerlikon Mk2023x2 |
DPS140 |
Range2 km |
AA Armament 2
40mm Bofors Mk16x2 |
DPS68 |
Range3.5 km |
AA Armament 3
40mm Bofors Mk24x4 |
DPS64 |
Range3.5 km |
AA Armament 4
127mm Mk326x2 |
DPS91 |
Range5 km |
Maneuverability
Maximum Speed33 kn |
Turning Circle Radius660 m |
Rudder Shift Time6.4 s |
Concealment
Detectability by Sea12.5 km |
Detectability by Air7.5 km |
Detectability while firing in smoke6.1 km |
Modules
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Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) |
---|---|---|---|---|---|---|
Stock | 36 900 | 13 | 165 | 4 | 4x3 | 6.4 |
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Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage |
---|---|---|---|---|---|---|
152mm Mk16 | 4x3 | 7.5 | 18 | 2300 | 13 | 3300 |
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Main Battery Firing Range |
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Stock | 13.9 km |
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Maximum Speed |
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Stock | 33 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
![Legends_Damage_Control_Party.png](https://wiki.wgcdn.co/images/e/ed/Legends_Damage_Control_Party.png)
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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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![Legends_Sonar.png](https://wiki.wgcdn.co/images/e/e8/Legends_Sonar.png)
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Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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![Legends_Surveillance_Radar.png](https://wiki.wgcdn.co/images/1/1c/Legends_Surveillance_Radar.png)
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Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen. |
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![Legends_Repair_Party.png](https://wiki.wgcdn.co/images/0/0e/Legends_Repair_Party.png)
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Partially restores the ship's HP by repairing light damage. |
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![Legends_DFAA.png](https://wiki.wgcdn.co/images/thumb/2/2d/Legends_DFAA.png/80px-Legends_DFAA.png)
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Increases the efficiency of AA fire. |
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![Legends_Catapult_Fighter.png](https://wiki.wgcdn.co/images/0/00/Legends_Catapult_Fighter.png)
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Follows the ship and automatically attacks enemy aircraft. |
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Player Opinion
Pros:
- Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily.
- Solid main battery guns.
- Favorable firing angles allow all four turrets to be used without showing excessive broadside.
- High shell arcs for lobbing over islands.
- Powerful anti-aircraft suite; can easily shoot down enemy strike craft without Defensive AA Fire
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- Decent maneuverability.
Cons:
- Citadel is vulnerable to plunging fire.
- Light armor scheme means that AL Montpelier takes damage from incoming fire of nearly all calibers.
- Slow shell velocity and high arc; allows enemies time to maneuver and evade incoming fire.
- Medium-range anti-aircraft armament can be very easily destroyed by HE shells.
- Does not get access to torpedoes.
Performance
Gallery
![WoWsLIconWhite.png](https://wiki.wgcdn.co/images/thumb/c/c6/WoWsLIconWhite.png/25px-WoWsLIconWhite.png)
![WoWsLIconWhite.png](https://wiki.wgcdn.co/images/thumb/c/c6/WoWsLIconWhite.png/25px-WoWsLIconWhite.png)
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