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AL Montpelier

AL Montpelier

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WoWsLIconBlack.pngShip Overview

Legends_AL_Montpelier_splash.png

Legends_Cruiser_Icon2.png AL Montpelier — American • Premium • Tier VII • Cruiser.

The design of this ship is based on the Monpelier character from Azur Lane, a valiant and victorious Knight of the Sea of the Eagle Union.

WoWsLIconBlack.png Navy: USN
WoWsLIconBlack.png Ship: American
WoWsLIconBlack.png Nation: United States
WoWsLIconBlack.png Category: Premium

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: (Doubloons) 17 500

WoWsLIconBlack.png Entered Service: 1942
WoWsLIconBlack.png Ships in Series: 1
WoWsLIconBlack.png Variants: Cleveland

━━ Ship Traits ━━

Legends_Surgical_Strike_trait.png
Surgical Shells: A short shell fuse time results in lower chance of over-penetration.

Legends_Reloader_trait.png
Reloader: Above average main battery reload time.

Legends_Agile_trait.png
Agile: Above average ability to change direction.

Legends_Money_Maker_trait.png
Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 36 900 -
• Armor (mm) 13 - 165 -
• Torpedo damage reduction (%) 4 -
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 33 -
• Turning circle radius (m) 660 -
• Rudder-shift time (sec) 6.4 -
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 12.5 -
• Detectability by air (km) 7.5 -
• Detectability while firing in smoke (km) 6.1 -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 152mm Mk16 -
• Main artillery arrangement 4x3 -
• Firing range (km) 13.9 -
• Reload time (sec) 7.5 -
• 180° turn time (sec) 18 -
• HE maximum damage 2300 -
• HE fire chance (%) 13 -
• HE penetration (mm) 25 -
• AP maximum damage 3300 -
• Sigma 2.0 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 127mm Mk32 -
• Arrangement 6x2 -
• Firing range (km) 5 -
• Reload time (sec) 6 -
• HE maximum damage 1800 -
• HE fire chance (%) 5 -
• HE penetration (mm) 21 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Oerlikon Mk20 -
• Arrangement 23x2 -
• DPS 140 -
• Range (km) 2 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm Bofors Mk1 -
• Arrangement 6x2 -
• DPS 68 -
• Range (km) 3.5 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 40mm Bofors Mk2 -
• Arrangement 4x4 -
• DPS 64 -
• Range (km) 3.5 -
AA ARMAMENT 4 STOCK UPGRADED
• Name 127mm Mk32 -
• Arrangement 6x2 -
• DPS 91 -
• Range (km) 5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - AL Montpelier



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 36 900 13 165 4 4x3 6.4



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
152mm Mk16 4x3 7.5 18 2300 13 3300
Legends_Fire_Control.png Main Battery Firing Range
Stock 13.9 km
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

Cruiser - AL Montpelier
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%
  • Cooldown time for all consumables -10%

Consumables

Cruiser - AL Montpelier
Legends_Damage_Control_Party.png
Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5 seconds
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Detection of ships: 9km
  • Duration: 30s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +184
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
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Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - AL Montpelier

Pros:

  • Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily.
  • Solid main battery guns.
  • Favorable firing angles allow all four turrets to be used without showing excessive broadside.
  • High shell arcs for lobbing over islands.
  • Powerful anti-aircraft suite; can easily shoot down enemy strike craft without Defensive AA FireLegends_DFAA.png.
  • Decent maneuverability.



Cons:

  • Citadel is vulnerable to plunging fire.
  • Light armor scheme means that AL Montpelier takes damage from incoming fire of nearly all calibers.
  • Slow shell velocity and high arc; allows enemies time to maneuver and evade incoming fire.
  • Medium-range anti-aircraft armament can be very easily destroyed by HE shells.
  • Does not get access to torpedoes.


Performance


WoWsLIconBlack.pngContent LinksWoWsLIconBlack.png