Welcome to Wargaming.net Wiki!
Variants

AL Zara

Jump to: navigation, search
Legends_AL_Zara_splash.png
Tier VI | Type: Cruiser
Cost (Doubloons)12 500
VariantsZara
Stock Stats
Survivability
Hitpoints33 500 
Armor13 - 150 mm
Torpedo Damage Reduction19 %
Artillery
Main Battery
203mm/53 Ansaldo 19274x2 
Firing Range14.9 km
Reload Time14 s
180 Turn Time25.7 s
HE Max Damage
HE Fire Chance%
HE Penetrationmm
AP Max Damage4400 
SAP Max Damage5200 
Sigma2.0 
Secondary Armament 1
100mm/47 OTO 19286x2 
Firing Range4.5 km
Reload Times
HE Max Damage1500 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm tubo lanciasiluri2x3 
Reload Time71 s
Max Damage13 500 
Detectability by Seakm
Range10 km
Speed53 kn
AA Defense
AA Armament 1
20mm/65 Breda 193910x1 
DPS23 
Rangekm
AA Armament 2
20mm/65 Breda 19354x2 
DPS14 
Rangekm
AA Armament 3
37mm/54 Breda 19386x2 
DPS70 
Range3.5 km
AA Armament 4
100mm/47 OTO 19286x2 
DPS40 
Rangekm
Maneuverability
Maximum Speed32 kn
Turning Circle Radius580 m
Rudder Shift Time9.8 s
Concealment
Detectability by Sea10.9 km
Detectability by Air6.5 km
Detectability firing in smokekm
Legends_AL_Zara.png

AL Zara — Italian Premium Tier VI Cruiser.

The design of this ship is based on the character Zara from Azur Lane. She's a merited cruiser of the Sardegna Empire!


Year of Design: 1931


Ship Traits Premium
Legends_Hidden_trait.png Legends_Trait_Exhaust_Smoke.png Legends_Trait_SAP_Shells.png Legends_Money_Maker_trait.png
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Exhaust Smoke Generator:
Can dispense a smoke screen and stay hidden in it at full speed.
SAP Shells:
Equipped or can be equipped with SAP shells that deal consistent damage, ricochet less, but can't start fires.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 33 500 13 150 19 4x2 2 9.8
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm/53 Ansaldo 1927 4x2 14 25.7 0 0 4400
Legends_Fire_Control.png Main Battery Firing Range
Stock 14.9 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm tubo lanciasiluri 2x3 71s 7.2s 13 500 10 53 1
Legends_Engine.png Maximum Speed
Stock 32 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpadup.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 20s
  • Dispersion time: 35s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

  All Ships:      USA  |  Japan  |  UK  |  German  |  France  |  USSR  |  Italy  |  Pan‑Europe  |  Pan‑Asia  |  Commonwealth  |  Pan‑America