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ARP Musashi

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Legends_ARP_Musashi_splash.png
Tier VIII | Type: Battleship
Cost (Special)
VariantsMusashi
Stock Stats
Survivability
Hitpoints85 000 
Armor16 - 650 mm
Torpedo Damage Reduction55 %
Artillery
Main Battery
460mm/45 Type943x3 
Firing Range17.2 km
Reload Time30 s
180 Turn Time45 s
HE Max Damage7300 
HE Fire Chance35 %
HE Penetration115 mm
AP Max Damage14 800 
Sigma1.65 
Secondary Armament 1
127mm Type89 A1 mod. 26x2 
Firing Rangekm
Reload Time7.5 s
HE Max Damage2100 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 2
155mm 3rd Year Type4x3 
Firing Rangekm
Reload Time12 s
HE Max Damage3300 
HE Fire Chance11 %
HE Penetration26 mm
AA Defense
AA Armament 1
13mm Type932x2 
DPS
Range1.2 km
AA Armament 2
25mm Type96 mod. 212x3 
DPS73 
Range3.1 km
AA Armament 3
127mm Type89 A1 mod. 26x2 
DPS61 
Rangekm
Maneuverability
Maximum Speed27 kn
Turning Circle Radius900 m
Rudder Shift Time18.7 s
Concealment
Detectability by Sea16.1 km
Detectability by Air12.9 km
Detectability firing in smoke16 km
Legends_ARP_Musashi.png

ARP Musashi — Japanese Premium Tier VIII Battleship.

A super battleship that leads the "Fleet of Fog" together with the fleet's flagship, Yamato. She has the most powerful weaponry in the "Fleet of Fog", including a Super-Graviton Cannon.
The warship is modeled on super battleship Musashi as she appears in "Arpeggio of Blue Steel -ARS NOVA-." © AP / SG, Ap


Year of Design: 2056


Ship Traits Premium
Legends_Ironclad_trait.png Legends_Superior_AP_pen_trait.png Legends_Big_guns_trait.png Legends_Money_Maker_trait.png
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.
Superior AP pen:
Above-average AP shell penetration.
Big Guns:
This ship is armed with high-caliber main battery guns.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 85 000 16 650 55 3x3 18.7
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
460mm/45 Type94 3x3 30 45 7300 35 14 800
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.2 km
Legends_Engine.png Maximum Speed
Stock 27 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 8s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +425
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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