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ARP Nachi

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WoWsLIconBlack.pngARP Nachi
Legends_ARP_Nachi_splash.png

Legends_Cruiser_Icon2.png ARP Nachi — Japanese • Premium • Tier VI • Cruiser.

A Myōkō class heavy cruiser with exceptional reconnaissance abilities. She can detect even the quietest sounds and acts as an effective spotter for Myōkō's long-range weaponry.
This warship is modeled on heavy cruiser Nachi as she appears in "Arpeggio of Blue Steel -ARS NOVA-." © AP / SG, Ap

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WoWsLIconBlack.png Navy: IJN
WoWsLIconBlack.png Ship: Japanese
WoWsLIconBlack.png Nation: Japan
WoWsLIconBlack.png Categoy: Premium

WoWsLIconBlack.png Tier: VI
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: (Doubloons) 12 500

WoWsLIconBlack.png Year of Design: 2056
WoWsLIconBlack.png Variants: Myōkō, E. Dragon, S. Dragon, ARP Haguro

WoWsLIconBlack.pngShip TraitsWoWsLIconBlack.png

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Superior AP Damage: Above average AP shell damage.

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Greater Heal: Repair Party restores severe damage.

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Hidden: Good concealment means the ship can get closer to enemies before being detected.

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Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngSurvivability StatsWoWsLIconBlack.png
SURVIVBILITY STOCK UPGRADED
• Hitpoints 36 200 -
• Armor (mm) 6 - 102 -
• Torpedo Damage Reduction (%) 13 -
WoWsLIconBlack.pngManeuverabilityWoWsLIconBlack.png
MANEUVERABILITY STOCK UPGRADED
• Maximum Speed (kn) 35 -
• Turning Circle Radius (m) 780 -
• Rudder Shift Time (sec) 7.1 -
WoWsLIconBlack.pngConcealmentWoWsLIconBlack.png
CONCEALMENT STOCK UPGRADED
• Detectability by Sea (km) 11 -
• Detectability by Air (km) 7.2 -
• Detectability while firing in smoke (km) 6.7 -
WoWsLIconBlack.pngTorpedosWoWsLIconBlack.png
TORPEDOS STOCK UPGRADED
• Name 610mm triple -
• Arrangement 4x3 -
• Reload Time (sec) 82 -
• 180° Turn Time (sec) 7.2 -
• Maximum Damage 17 233 -
• Detectability by Sea (km) 1.6 -
• Range (km) 10 -
• Speed (kn) 62 -
WoWsLIconBlack.pngMain Artillery StatsWoWsLIconBlack.png
MAIN BATTERY STOCK UPGRADED
• Main Artillery Name 203mm 3rd Year Type mod. C -
• Main Artillery Arrangement 5x2 -
• Firing Range (km) 13.8 -
• Reload Time (sec) 14 -
• 180° Turn Time (sec) 45 -
• HE Maximum Damage 2500 -
• HE Fire Chance (%) 10 -
• HE Penetration (mm) 34 -
• AP Maximum Damage 5150 -
• Sigma 2.0 -
WoWsLIconBlack.pngSecondary Artillery StatsWoWsLIconBlack.png
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 127mm Type89 A1 -
• Arrangement 4x2 -
• Firing Range (km) 4.5 -
• Reload Time (sec) 7.5 -
• HE Maximum Damage 2100 -
• HE Fire Chance (%) 8 -
• HE Penetration (mm) 21 -
WoWsLIconBlack.pngAnti-Aircraft Artillery StatsWoWsLIconBlack.png
AA ARMAMENT 1 STOCK UPGRADED
• Name 25mm/60 Type96 mod. 1 -
• Arrangement 26x1 -
• DPS 47 -
• Range (km) 3.1 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 25mm Type96 mod. 1 -
• Arrangement 8x2 -
• DPS 40 -
• Range (km) 3.1 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 25mm Type96 mod. 1 -
• Arrangement 4x3 -
• DPS 24 -
• Range (km) 3.1 -
AA ARMAMENT 4 STOCK UPGRADED
• Name 127mm Type89 A1 -
• Arrangement 4x2 -
• DPS 40 -
• Range (km) 5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - ARP Nachi



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 36 200 6 102 13 5x2 4 7.1



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm 3rd Year Type mod. C 5x2 14 45 2500 10 5150
Legends_Fire_Control.png Main Battery Firing Range
Stock 13.8 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
610mm triple 4x3 82s 7.2s 17 233 10 62 1.6
Legends_Engine.png Maximum Speed
Stock 35 kn

Modifications

Cruiser - ARP Nachi
SLOT 1
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Main Battery Mod 2
  • Main Battery traverse speed +20%
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Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
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Steering Gears Mod 2
  • Rudder shift time -20%
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Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
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Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Cruiser - ARP Nachi
Legends_Damage_Control_Party.png
Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
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Sonar
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Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3km
  • Detection of ships: 4.2km
  • Duration: 94s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
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Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
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Partially restores the ship's HP by repairing light damage.
  • HP per second: +253
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
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Defensive AA Fire
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Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - ARP Nachi

Pros:

  • Largest amount of hit points for a Tier VI cruiser.
  • Torpedo bulges cover 85% of the citadel which makes it really small and hard to hit, something that almost all non-Japanese cruisers can only dream of.
  • Torpedo bulges which is a rare addition to a heavy cruiser shatter small shells often when they hit it rather than penetrating.
  • The main battery's HE shells have high damage, penetration, and fire chance, making them effective against most targets Myoko may encounter.
  • The ship carries six torpedo launchers per side. Additionally, her torpedoes have a high top speed and long range, making them effective for area denial or hitting distant targets.
  • High top speed and quick rudder shift time allows the ship to dodge long range fire easily.
  • Thick central deck armor (32 mm): only AP shells below 457 mm never ricochet.



Cons:

  • Very weak armor for a heavy cruiser, often takes a large chunk of damage from anything fired at her.
  • Shorter main battery range than other heavy cruisers at her tier.
  • Rather slow reload time and turret traverse speed for a heavy cruiser.
  • Turrets often gets knocked out or destroyed because of its thin 25mm armor.
  • Torpedo bulges are largely useless against battleship AP shells.
  • Torpedo mounts are also rear facing and with very narrow firing arcs, requiring the ship to expose her side to make use of them.
  • Thin bow/stern armor (16 mm): all battleship and some cruiser AP shells (>228 mm) never ricochet, penetrated even by destroyer HE shells.


Performance


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