ARP Nachi
Ship Overview
ARP Nachi — Japanese
Premium Tier VI Cruiser.
A Myōkō class heavy cruiser with exceptional reconnaissance abilities. She can detect even the quietest sounds and acts as an effective spotter for Myōkō's long-range weaponry.
This warship is modeled on heavy cruiser Nachi as she appears in "Arpeggio of Blue Steel -ARS NOVA-." © AP / SG, Ap
Navy: IJN
Ship: Japanese
Nation: Japan
Category: Premium
Tier: VI
Class: Cruiser
Year of Design: 2056
Variants: Myōkō, E. Dragon, S. Dragon, ARP Haguro
━━ Ship Traits ━━
Survivability
| SURVIVBILITY | STOCK | UPGRADED |
|---|---|---|
| Hitpoints | 36 200 | - |
| Armor (mm) | 6 - 102 | - |
| Torpedo damage reduction (%) | 13 | - |
Maneuverability
| MANEUVERABILITY | STOCK | UPGRADED |
|---|---|---|
| Maximum speed (kt) | 35 | - |
| Turning circle radius (m) | 780 | - |
| Rudder-shift time (sec) | 7.1 | - |
Concealment
| CONCEALMENT | STOCK | UPGRADED |
|---|---|---|
| Detectability by sea (km) | 11 | - |
| Detectability by air (km) | 7.2 | - |
| Detectability while firing in smoke (km) | 6.7 | - |
Torpedoes
| TORPEDOES | STOCK | UPGRADED |
|---|---|---|
| Name | 610mm triple | - |
| Arrangement | 4x3 | - |
| Reload time (sec) | 82 | - |
| 180° turn time (sec) | 7.2 | - |
| Maximum simulated damage | 17 233 | - |
| Detectability by sea (km) | 1.6 | - |
| Range (km) | 10 | - |
| Speed (kt) | 62 | - |
Main Artillery
| MAIN BATTERY | STOCK | UPGRADED |
|---|---|---|
| Main artillery name | 203mm 3rd Year Type mod. C | - |
| Main artillery arrangement | 5x2 | - |
| Firing range (km) | 14.5 | - |
| Reload time (sec) | 10.5 | - |
| 180° turn time (sec) | 45 | - |
| HE maximum damage | 2500 | - |
| HE fire chance (%) | 10 | - |
| HE penetration (mm) | 34 | - |
| AP maximum damage | 5150 | - |
| Sigma | 2.0 | - |
Secondary Artillery
| SECONDARY ARMAMENT 1 | STOCK | UPGRADED |
|---|---|---|
| Name | 127mm Type89 A1 | - |
| Arrangement | 4x2 | - |
| Firing range (km) | 4.5 | - |
| Reload time (sec) | 7.5 | - |
| HE maximum damage | 2100 | - |
| HE fire chance (%) | 8 | - |
| HE penetration (mm) | 21 | - |
Anti-Aircraft Artillery
| AA ARMAMENT 1 | STOCK | UPGRADED |
|---|---|---|
| Name | 25mm/60 Type96 mod. 1 | - |
| Arrangement | 26x1 | - |
| DPS | 47 | - |
| Range (km) | 3.1 | - |
| AA ARMAMENT 2 | STOCK | UPGRADED |
| Name | 25mm Type96 mod. 1 | - |
| Arrangement | 8x2 | - |
| DPS | 40 | - |
| Range (km) | 3.1 | - |
| AA ARMAMENT 3 | STOCK | UPGRADED |
| Name | 25mm Type96 mod. 1 | - |
| Arrangement | 4x3 | - |
| DPS | 24 | - |
| Range (km) | 3.1 | - |
| AA ARMAMENT 4 | STOCK | UPGRADED |
| Name | 127mm Type89 A1 | - |
| Arrangement | 4x2 | - |
| DPS | 40 | - |
| Range (km) | 5 | - |
Modules
Cruiser - ARP Nachi| Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
|---|---|---|---|---|---|---|---|
| Stock | 36 200 | 6 | 102 | 13 | 5x2 | 4 | 7.1 |
| Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
|---|---|---|---|---|---|---|
| 203mm 3rd Year Type mod. C | 5x2 | 10.5 | 45 | 2500 | 10 | 5150 |
| Main Battery Firing Range | |
|---|---|
| Stock | 14.5 km |
| Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
|---|---|---|---|---|---|---|---|
| 610mm triple | 4x3 | 82s | 7.2s | 17 233 | 10 | 62 | 1.6 |
| Maximum Speed | |
|---|---|
| Stock | 35 kn |
Modifications
Cruiser - ARP Nachi| SLOT 1 |
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| SLOT 2 |
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| SLOT 3 |
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Consumables
Cruiser - ARP Nachi
| Accelerates repairs to damage modules, firefighting efforts and flooding recovery. |
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| Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen. |
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| Follows the ship and automatically attacks enemy aircraft. |
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| Partially restores the ship's HP by repairing any light damage. |
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| Increases the efficiency of AA fire. |
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Player Opinion
Cruiser - ARP NachiPros:
- Largest amount of hit points for a Tier VI cruiser.
- Torpedo bulges cover 85% of the citadel which makes it really small and hard to hit, something that almost all non-Japanese cruisers can only dream of.
- Torpedo bulges which is a rare addition to a heavy cruiser shatter small shells often when they hit it rather than penetrating.
- The main battery's HE shells have high damage, penetration, and fire chance, making them effective against most targets Myoko may encounter.
- The ship carries six torpedo launchers per side. Additionally, her torpedoes have a high top speed and long range, making them effective for area denial or hitting distant targets.
- High top speed and quick rudder shift time allows the ship to dodge long range fire easily.
- Thick central deck armor (32 mm): only AP shells below 457 mm never ricochet.
Cons:
- Very weak armor for a heavy cruiser, often takes a large chunk of damage from anything fired at her.
- Shorter main battery range than other heavy cruisers at her tier.
- Rather slow reload time and turret traverse speed for a heavy cruiser.
- Turrets often gets knocked out or destroyed because of its thin 25mm armor.
- Torpedo bulges are largely useless against battleship AP shells.
- Torpedo mounts are also rear facing and with very narrow firing arcs, requiring the ship to expose her side to make use of them.
- Thin bow/stern armor (16 mm): all battleship and some cruiser AP shells (>228 mm) never ricochet, penetrated even by destroyer HE shells.
Performance
Changes
Cruiser - ARP Nachi- Main battery firing range increased from 13.8 to 14.5 km
- Main battery reload time reduced from 12 to 10.5 s
- Main battery AP shell ricochet angles increased from 45/60 to 55/70 degrees
- Improved Repair Party:
- Number of charges increased from 2 to 3
- HP regeneration speed increased from 0.7 to 1% per second
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