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Agincourt

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Legends_Agincourt_splash.png


Tier III | Type: Battleship
Cost (Special)
Stock Stats
Survivability
Hitpoints43 500 
Armor13 - 305 mm
Torpedo Damage Reduction14 %
Artillery
Main Battery
305mm/45 Mk XIII7x2 
Firing Range13.7 km
Reload Time36 s
180 Turn Time45 s
HE Max Damage4400 
HE Fire Chance31 %
HE Penetration76 mm
AP Max Damage8100 
Sigma1.5 
Secondary Armament 1
76mm/50 QF Mk X10x1 
Firing Rangekm
Reload Times
HE Max Damage1100 
HE Fire Chance%
HE Penetration13 mm
Secondary Armament 2
152mm/50 Mk XIII20x1 
Firing Rangekm
Reload Time4.5 s
HE Max Damage2200 
HE Fire Chance12 %
HE Penetration25 mm
Maneuverability
Maximum Speed21 kn
Turning Circle Radius670 m
Rudder Shift Time13.4 s
Concealment
Detectability by Sea12.6 km
Detectability by Air9.8 km
Detectability firing in smoke9.4 km
Legends_Agincourt.png

Agincourt — British Premium Tier III Battleship.

A one-of-a-kind dreadnought battleship built to order for Brazil, but later repurchased by the government of the Ottoman Empire. She was distinctive for having as many as seven turrets. With the outbreak of World War I, Agincourt was requisitioned by Britain and served in the Royal Navy.

Agincourt was released as the final reward of the very first calendarThe Hunt for Agincourt–which took place from September 12th to October 2nd, 2022.

Entered Service: 1914
Ships in a series: 1


Ship Traits Premium
Legends_Guns_Aplenty_trait.png Legends_Secondary_Reach_trait.png Legends_Trait_Reluctant_Gunnery.png Legends_Money_Maker_trait.png
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Secondary Reach:
Above average secondary battery range.
Reluctant Gunnery:
Below-average main battery reload speed.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 43 500 13 305 14 7x2 13.4
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
305mm/45 Mk XIII 7x2 36 45 4400 31 8100
Legends_Fire_Control.png Main Battery Firing Range
Stock 13.7 km
Legends_Engine.png Maximum Speed
Stock 21 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +217
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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