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Akizuki

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Legends_Akizuki_splash.png
Tier VII | Type: Destroyer
Preceded bySucceeded by
ShiratsuyuKitakaze
Cost 18 000 000
VariantsNorthern Dragon
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints20 400 
Armor13 - 20 
Torpedo Damage Reduction%
Artillery
Main Battery
100mm Type984x2 
Firing Range11 km
Reload Times
180 Turn Time11.3 s
HE Max Damage1200 
HE Fire Chance%
HE Penetration20 mm
AP Max Damage1700 
Torpedo
610mm quadruple1x4 
Reload Time112 s
Max Damage20 967 
Detectability by Sea1.7 km
Range10 km
Speed67 kn
AA Defense
AA Armament 1
25mm/60 Type96 mod. 118x1 
DPS32 
Range3.1 km
AA Armament 2
25mm Type96 mod. 17x3 
DPS43 
Range3.1 km
AA Armament 3
100mm Type984x2 
DPS83 
Rangekm
Maneuverability
Maximum Speed33 kn
Turning Circle Radius730 m
Rudder Shift Time3.9 s
Concealment
Detectability by Sea6.8 km
Detectability by Air3.4 km
Detectability firing in smoke2.1 km
Legends_Akizuki.png

Akizuki — Japanese Tech Tree Tier VII Destroyer.

One of the most sophisticated destroyers in the Japanese Navy. This ship was specifically designed to provide anti-aircraft defense. Due to her significantly increased dimensions, she was equipped with new dual-purpose main gun mounts that had a very high rate of fire. Among the drawbacks of the ship were the relatively weak torpedo armament and an insufficiently high speed.

Entered Service: 1942
Ships in a series: 13


Ship Traits
Legends_Sure_Shot_trait.png Legends_Trait_Repeater.png Legends_Nimble_Aim_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Repeater:
Equipped or can be equipped with Torpedo Reload Booster.
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 15 900 13 20 0 4x2 1 5 0
Hull B 20 400 13 20 0 4x2 1 3.9 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
100mm Type98 4x2 3 11.3 1200 5 1700
100mm Type98 4x2 3 11.3 1200 5 1700
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 10 km 0
Targeting System Type7 mod. 2 10 % 11 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
610mm quadruple 1x4 101s 7.2s 17 233 10 62 1.6
610mm quadruple 1x4 112s 7.2s 20 967 10 67 1.7 450 000
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 85s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_TRB.png
Torpedo Reload Booster
Legends_dpaddown.png
Reduces the reload time of torpedo launchers.
  • Torpedo reload time: 5s
  • Duration: 1s
  • Reload time: 240s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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