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Alsace

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Legends_Alsace_splash.png
Tier VIII | Type: Battleship
Preceded bySucceeded by
Richelieunone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints74 700 
Armor19 - 430 
Torpedo Damage Reduction44 %
Artillery
Main Battery
380mm/45 Mle 19353x4 
Firing Range17.5 km
Reload Time32 s
180 Turn Time36 s
HE Max Damage5400 
HE Fire Chance36 %
HE Penetration63 mm
AP Max Damage11 900 
Secondary Armament 1
100mm/55 CAD Mle 194512x2 
Firing Rangekm
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Secondary Armament 2
152mm/55 Mle 19363x3 
Firing Rangekm
Reload Time12 s
HE Max Damage2200 
HE Fire Chance12 %
HE Penetration25 mm
AA Defense
AA Armament 1
20mm/70 Oerlikon Mk2410x2 
DPS61 
Rangekm
AA Armament 2
37mm/70 ACAD Mle 193612x2 
DPS145 
Range3.5 km
AA Armament 3
100mm/55 CAD Mle 194512x2 
DPS178 
Rangekm
AA Armament 4
152mm/55 Mle 19363x3 
DPS25 
Rangekm
Maneuverability
Maximum Speed32 kn
Turning Circle Radius910 m
Rudder Shift Time16.6 s
Concealment
Detectability by Sea15.3 km
Detectability by Air12.7 km
Detectability firing in smoke13.9 km
Legends_Alsace.png

Alsace — French Tech Tree Tier VIII Battleship.

A battleship design developed in France in response to construction of the German "H"-class battleships. The ship was a development of the Richelieu class, but in contrast to her predecessor, she had more powerful artillery that was arranged according to a more reasonable scheme. One of the design versions received twelve 380 mm guns that were placed in three main turrets.


Year of Design: 1939


Ship Traits
Legends_Fast_trait.png Legends_Nimble_Aim_trait.png Legends_Guns_Aplenty_trait.png
Fast:
Above average maximum movement speed.
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 69 000 19 430 44 3x4 23.2 0
Hull B 74 700 19 430 44 3x4 16.6 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
380mm/45 Mle 1935 3x4 32 36 5400 36 11 900
380mm/45 Mle 1935 3x4 32 36 5400 36 11 900
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 15.9 km 0
Targeting System PCA n°9 Mle 2 10 % 17.5 km 625 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 30.4 kn 0
Engine: 192 000 hp 32 kn 625 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
Legends_Armament_Durability_Mod_1.png
Armament Durability Mod 1
  • Main battery survivability +50%
  • Secondary battery survivability +50%
  • Survivability of AA mounts +50%
  • Maximum HP -5%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +373
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 5
Legends_Engine_Boost.png
Engine Boost
Legends_dpaddown.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 180s
  • Reload time: 180s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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