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Amalfi

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Legends_Amalfi_splash.png
Tier VII | Type: Cruiser
Preceded bySucceeded by
ZaraBrindisi
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints42 800 
Armor16 - 150 
Torpedo Damage Reduction19 %
Artillery
Main Battery
203mm/55 19343x3 
Firing Range15.4 km
Reload Time17.5 s
180 Turn Time25.7 s
HE Max Damage
HE Fire Chance%
AP Max Damage5100 
SAP Max Damage5200 
Secondary Armament 1
90mm/50 OTO 193812x1 
Firing Rangekm
Reload Times
HE Max Damage1300 
HE Fire Chance%
HE Penetration26 mm
Torpedo
533mm tubo lanciasiluri2x4 
Reload Time95 s
Max Damage12 667 
Detectability by Seakm
Range12 km
Speed51 kn
AA Defense
AA Armament 1
20mm/70 Breda 194112x6 
DPS74 
Rangekm
AA Armament 2
65mm/64 19396x1 
DPS52 
Range3.7 km
AA Armament 3
90mm/50 OTO 193812x1 
DPS114 
Rangekm
Maneuverability
Maximum Speed37 kn
Turning Circle Radius680 m
Rudder Shift Time11 s
Concealment
Detectability by Sea11.4 km
Detectability by Air6.8 km
Detectability firing in smoke6.3 km
Legends_Amalfi.png

Amalfi — Italian Tech Tree Tier VII Cruiser.

The project of a fast and well-protected heavy cruiser with nine 203 mm guns, designed by the Ansaldo company shortly before Italy entered World War II.


Year of Design: 1940


Ship Traits
Legends_Hidden_trait.png Legends_Sure_Shot_trait.png Legends_Trait_SAP_Shells.png
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
SAP Shells:
Equipped or can be equipped with SAP shells that deal consistent damage, ricochet less, but can't start fires.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 38 500 16 150 19 3x3 2 15.3 0
Hull B 42 800 16 150 19 3x3 2 11 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
203mm/55 1934 3x3 16 25.7 2900 15 4800 0
203mm/55 1934 3x3 17.5 25.7 0 0 5100 450 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14 km 0
Targeting System Type7 mod. 2 10 % 15.4 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm tubo lanciasiluri 2x4 95s 7.2s 12 667 12 51 1
533mm tubo lanciasiluri 2x4 95s 7.2s 12 667 12 51 1
Legends_Engine.png Maximum Speed
Stock 37 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpadup.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 20s
  • Dispersion time: 35s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +213
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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