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Anchorage

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WoWsLIconBlack.pngShip Overview

Legends_Anchorage_splash.png

Legends_Cruiser_Icon2.png Anchorage — American • Premium • Tier VII • Cruiser.

A heavy cruiser created under Project CA-B. The ship outmatched the Baltimore-class ships in terms of her size and power, and she also carried torpedo armament.

Anchorage was released as the final reward of the Northern Sentinel campaign, which took place from October 2nd to November 6th, 2023.

WoWsLIconBlack.png Navy: USN
WoWsLIconBlack.png Ship: American
WoWsLIconBlack.png Nation: United States
WoWsLIconBlack.png Category: Premium

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Cruiser

WoWsLIconBlack.png Year of Design: 1940

━━ Ship Traits ━━

Legends_Superior_AP_Damage_trait.png
Superior AP Damage: Above average AP shell damage.

Legends_Sticky_Shot_trait.png
Sticky Shot: Reduced ricochet change - greater chance of penetrating enemy ship armor at sharper angles.


Legends_Money_Maker_trait.png
Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 41 800 -
• Armor (mm) 6 - 206 -
• Torpedo damage reduction (%) 16 -
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 34 -
• Turning circle radius (m) 800 -
• Rudder-shift time (sec) 11.2 -
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 12.8 -
• Detectability by air (km) 7.7 -
• Detectability while firing in smoke (km) 7.2 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 533mm quadruple -
• Arrangement 2x4 -
• Reload time (sec) 87 -
• 180° turn time (sec) 7.2 -
• Maximum simulated damage 19 033 -
• Detectability by sea (km) 1.4 -
• Range (km) 10.5 -
• Speed (kt) 66 -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 203mm Mk15 -
• Main artillery arrangement 4x3 -
• Firing range (km) 15.6 -
• Reload time (sec) 14.5 -
• 180° turn time (sec) 27 -
• HE maximum damage 2800 -
• HE fire chance (%) 14 -
• HE penetration (mm) 34 -
• AP maximum damage 4600 -
• Sigma 2.0 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 127mm Mk24 -
• Arrangement 4x1 -
• Firing range (km) 5 -
• Reload time (sec) 6 -
• HE maximum damage 1800 -
• HE fire chance (%) 5 -
• HE penetration (mm) 21 -
SECONDARY ARMAMENT 2 STOCK UPGRADED
• Name 127mm/38 Mk29 mod. 0 -
• Arrangement 2x2 -
• Firing range (km) 5 -
• Reload time (sec) 6 -
• HE maximum damage 1800 -
• HE fire chance (%) 5 -
• HE penetration (mm) 21 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Oerlikon Mk4 -
• Arrangement 16x1 -
• DPS 58 -
• Range (km) 2 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 28mm Mk2 mod. 2 -
• Arrangement 14x4 -
• DPS 95 -
• Range (km) 3.1 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 127mm Mk24 -
• Arrangement 4x1 -
• DPS 32 -
• Range (km) 5 -
AA ARMAMENT 4 STOCK UPGRADED
• Name 127mm/38 Mk29 mod. 0 -
• Arrangement 2x2 -
• DPS 30 -
• Range (km) 5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Anchorage



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 41 800 6 206 16 4x3 2 11.2



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm Mk15 4x3 14.5 27 2800 14 4600
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.6 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm quadruple 2x4 87s 7.2s 19 033 10.5 66 1.4
Legends_Engine.png Maximum Speed
Stock 34 kn

Modifications

Cruiser - Anchorage
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Launchers Mod 3
  • Torpedo launcher reload time -15%
  • Risk of torpedo launchers becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Main battery dispersion -3%
  • Main battery range +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Cruiser - Anchorage
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 5s
  • Cooldown time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Cooldown time: 180s
  • Number of consumables: 2
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadright.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 30s
  • Dispersion time: 104s
  • Cooldown time: 160s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing any light damage.
  • HP per second: +250
  • Duration: 28s
  • Cooldown time: 57s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadup.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Cooldown time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Cooldown time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Anchorage

Pros:

  • 27 mm plating that can bounce up to 381mm AP shells
  • Improved AP penetration angles
  • High alpha strike potential
  • Has torpedoes, an unusual feature for American cruisers, with good stats
  • Mounts the Smoke GeneratorLegends_Smoke_Generator.pngconsumable



Cons:

  • Long main battery reload time
  • Limited torpedo angles
  • Weak anti-aircraft defenses compared to other Tier VII American cruisers
  • Poor agility for a Tier VII cruiser
  • Does not have access to the RadarLegends_Surveillance_Radar.pngconsumable


Performance


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