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Anchorage

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Legends_Anchorage_splash.png


Tier VII | Type: Cruiser
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints41 800 
Armor6 - 206 mm
Torpedo Damage Reduction16 %
Artillery
Main Battery
203mm Mk154x3 
Firing Range15.6 km
Reload Time14.5 s
180 Turn Time27 s
HE Max Damage2800 
HE Fire Chance14 %
HE Penetration34 mm
AP Max Damage4600 
Sigma2.0 
Secondary Armament 1
127mm Mk244x1 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 2
127mm/38 Mk29 mod. 02x2 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
Torpedo
533mm quadruple2x4 
Reload Time87 s
Max Damage19 033 
Detectability by Sea1.4 km
Range10.5 km
Speed66 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk416x1 
DPS58 
Rangekm
AA Armament 2
28mm Mk2 mod. 214x4 
DPS95 
Range3.1 km
AA Armament 3
127mm Mk244x1 
DPS32 
Rangekm
AA Armament 4
127mm/38 Mk29 mod. 02x2 
DPS30 
Rangekm
Maneuverability
Maximum Speed34 kn
Turning Circle Radius800 m
Rudder Shift Time11.2 s
Concealment
Detectability by Sea12.8 km
Detectability by Air7.7 km
Detectability firing in smoke7.2 km
Legends_Anchorage.png

Anchorage — American Premium Tier VII Cruiser.

A heavy cruiser created under Project CA-B. The ship outmatched the Baltimore-class ships in terms of her size and power, and she also carried torpedo armament.

Anchorage was released as the final reward of the Northern Sentinel campaign, which took place from October 2nd to November 6th, 2023.


Year of Design: 1940


Ship Traits Premium
Legends_Superior_AP_Damage_trait.png Legends_Sticky_Shot_trait.png Legends_Money_Maker_trait.png
Superior AP Damage:
Above average AP shell damage.
Sticky Shot:
Reduced ricochet change - greater chance of penetrating enemy ship armour at sharper angles.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 41 800 6 206 16 4x3 2 11.2
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm Mk15 4x3 14.5 27 2800 14 4600
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.6 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm quadruple 2x4 87s 7.2s 19 033 10.5 66 1.4
Legends_Engine.png Maximum Speed
Stock 34 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadright.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 30s
  • Dispersion time: 104s
  • Reload time: 160s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +250
  • Duration: 28s
  • Reload time: 57s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadup.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • 27 mm plating that can bounce up to 381mm AP shells
  • Improved AP penetration angles
  • High alpha strike potential
  • Has torpedoes, an unusual feature for American cruisers, with good stats
  • Mounts the Smoke GeneratorLegends_Smoke_Generator.pngconsumable



Cons:

  • Long main battery reload time
  • Does not have the super-heavy AP shells of other high tier American cruisers
  • Limited torpedo angles
  • Weak anti-aircraft defenses compared to other Tier VII American cruisers
  • Poor agility for a Tier VII cruiser
  • Does not have access to the Surveillance RadarLegends_Surveillance_Radar.pngconsumable


Performance

Gallery


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