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Anhalt

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Legends_Anhalt_splash.png


Tier VII | Type: Battleship
Cost (Special)
Stock Stats
Survivability
Hitpoints69 500 
Armor16 - 350 mm
Torpedo Damage Reduction20 %
Artillery
Main Battery
350mm/45 SK C/14 Drh LC/19193x5 
Firing Range17.3 km
Reload Time30 s
180 Turn Time45 s
HE Max Damage4000 
HE Fire Chance27 %
HE Penetration88 mm
AP Max Damage9500 
Sigma1.6 
Secondary Armament 1
105mm L/65 DOP. L. C/376x2 
Firing Range6.8 km
Reload Time3.3 s
HE Max Damage1200 
HE Fire Chance%
HE Penetration20 mm
Secondary Armament 2
150mm L/45 MPL C/138x1 
Firing Range6.8 km
Reload Time8.6 s
HE Max Damage1800 
HE Fire Chance10 %
HE Penetration38 mm
Torpedo
700mm Einzeln4x1 
Reload Time55 s
Max Damage25 600 
Detectability by Sea1.7 km
Rangekm
Speed54 kn
AA Defense
AA Armament 1
20mm Flak 3814x1 
DPS42 
Rangekm
AA Armament 2
20mm Flakvierling 3816x4 
DPS97 
Rangekm
AA Armament 3
37mm Flak LM/4210x2 
DPS103 
Range3.5 km
AA Armament 4
105mm L/65 DOP. L. C/376x2 
DPS100 
Range4.5 km
Maneuverability
Maximum Speed26.5 kn
Turning Circle Radius900 m
Rudder Shift Time16 s
Concealment
Detectability by Sea15.3 km
Detectability by Air12.2 km
Detectability firing in smoke13.1 km
Legends_Anhalt.png

Anhalt — German Premium Tier VII Battleship.

In 1916, Kaiser Wilhelm II received the initial drafts for a fresh battleship derived from the design principles embedded in battleship Bayern. One of the projects featured five main-caliber turrets, three of which were located at the ship's rear. To improve stability, the ship's length would have needed to be increased, with two turrets moved to the deck below. Under one of the variants, the ship's armament consisted of five triple-gun turrets housing 13.8-inch (350 mm) guns. However, Germany's defeat in World War I prevented them from laying the new ship down.


Year of Design: 1916


Ship Traits Premium
Legends_Superior_HE_pen_trait.png Legends_Guns_Aplenty_trait.png Legends_Hidden_trait.png Legends_Money_Maker_trait.png
Superior HE pen:
Above average HE shell penetration.
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 69 500 16 350 20 3x5 4 16
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
350mm/45 SK C/14 Drh LC/1919 3x5 30 45 4000 27 9500
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.3 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
700mm Einzeln 4x1 55s 15s 25 600 6 54 1.7
Legends_Engine.png Maximum Speed
Stock 26.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +347
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.8km
  • Detection of ships: 5.6km
  • Duration: 118s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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