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Commander Base Trait
Watching You
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Main Battery shell dispersion while Spotter is active (-8%)
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A Good Day's Work
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Damage control party cooldown time (-2/-4/-6/-8%)
Flammable Cannonier
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Battleship main battery range (+2/+4/+6/+8%)
Battleship main battery shell grouping (+1/+2/+3/+5%)
Risk of catching fire (+10/+10/+10/+13%)
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
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Crisscross
Destroyer Gun Traverse speed (+0.8/+1.6/+2.4/+3.2°/s)
Cruiser and Battleship guns Traverse speed (+0.3/+0.6/+0.9/+1.2°/s)
Gyrating Drillbits
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Battleship gun traverse speed (+0.4/+0.8/+1.2/+1.5°/s)
Battleship main gun AP shells damage (+3/+6/+8/+10%)
Maximum Battleship speed (-7/-7/-7/-10%)
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On Second Thought
Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)
Main Battery reload time (-2/-3/-4/-5%)
Marksmanship
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Main Battery dispersion (-3/-5/-7/-10%)
Rudder-shift time (+5%)
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Reaching Out XXL
Main battery range (+1/+2/+3/+4%)
Emergency Specialist
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Damage control party cooldown time (-8/-16/-23/-30%)
Damage control party duration (-70%)
Gun Layer
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Battleship's AP shells fuse time (Longer time leads to lower chances of a citadel hit) (-10/-15/-20/-25%)
Spotter duration (+10/+15/+20/+25%)
| Commander Legendary Skill
Will to Rebuild
Amount of HP recovered (+27.5/+47/+73/+110%)
Repair Party duration (-20/-30/-40/-50%)
Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range
(1.5/2/2.75/3.5km)
Farsight
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Torpedo Detectability Range (+5/+9/+12/+15%)
Special Effect: Torpedo Damage to your ship -30% Active when an allied ship is within X range (2/2.5/3/3.5km)
Fight Fire With Fire
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Fire damage to your ship for each active fire (-6/-9/-12/-15%)
Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your damage control party is on cooldown or fully depleted
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