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Commander Base Trait
Floodgate

Flooding damage to your ship (-20%)
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Commander Bio:"I am Dunkerque, 1st Division of the Line of the Vichya Dominion. As you already know, there is no glory in my service history-there is no hiding this fact. However, if you are willing to use me, I will not let you down."
Dunkerque-class battlecruiser Dunkerque used to part of the Vichya Dominion who were aligned with the evil Crimson Axis alliance, although not willingly. She did not like being part of that regime, but had to keep fighting for it, albeit reluctantly.
She was heavily damaged by the members of the Royal Navy (with Hood being one of the most prominent opponents) during the Attack on Mers-el-Kebir. Dunkerque doesn't blame her former enemies though; she says she is happy working alongside them and hopes that one day she can earn their trust and forgiveness.
She is a nice girl and tries her best to be friendly. Also, she is very fond of sweets and is a masterful pastry cook. |
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Flammable Cannonier
Battleship main battery range (+2/+4/+6/+8%)
Battleship main battery shell grouping (+1/+2/+3/+5%)
Risk of catching fire (+10/+10/+10/+13%)
Brawler
Battleship main battery reload time (-3/-6/-8/-10%)
Torpedo detectability range (+4/+8/+12/+15%)
Battleship main battery range (-3/-6/-8/-10%)
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
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Gyrating Drillbits
Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°/s)
Battleship main gun AP shells damage (+2/+4/+6/+8%)
Maximum battleship speed (-7%)
Porcupine
Secondary guns range (+3/+6/+9/+12%)
Secondary battery shell grouping (+5/+8/+12/+15%)
Secondary battery dispersion (-7/-12/-15/-18%)
Frontal Fire
Shell type switching time if all main battery guns are fully loaded (-25/-50/-75/-95%)
Main gun shells and planes damage (-5%)
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Megalomania
Battleship main battery reload time (-2.5/-5/-7.5/-10%)
Battleship Detectability time after firing main battery guns (-6.25/-12.5/-18.75/-25%)
Maximum HP (-2/-4/-5/-6%)
Firefighter
Damage control party cooldown time (-4/-8/-12/-15%)
Risk of catching fire (-4/-8/-12/-15%)
Damage control party duration (-40%)
Reduces number of fires to 3
Marksmanship
Main Battery dispersion (-3/-5/-7/-10%)
Rudder-shift time (+5%)
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Emergency Specialist
Damage control party cooldown time (-8/-16/-23/-30%)
Damage control party duration (-70%)
Master Mechanic
Amount of HP recovered (+3/+6/+8/+10%)
Repair Party charges (+1/+1/+2/+2)
Properly Meticulous
Secondary battery reload time (-5/-8/-10/-15%)
Enhanced secondary targeting duration (+10/+20/+30/+40%)
Secondary battery dispersion (-3/-6/-9/-12%)
Secondary battery survivability (+5/+10/+15/+20%)
| Commander Legendary Skill
Farsight
Torpedo Detectability Range (+5/+9/+12/+15%)
Special Effect: Torpedo Damage to your ship -30% Active when an allied ship is within X range (2/2.5/3/3.5km)
Running With Scissors
Battleship gun traverse speed (+0.5/+1/+1.3/+1.6°/s)
Rudder-shift time (-2/-5/-8/-10%)
Main Battery dispersion (+3%)
Special Effect: Battleship's Main gun AP shells damage +15% Battleship's Main gun SAP shells damage +15% Battleship's Main gun HE shells damage +15% Active when an enemy ship is within X range (5/6/7/8km)
Fight Fire With Fire
Fire damage to your ship for each active fire (-6/-9/-12/-15%)
Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your damage control party is on cooldown or fully depleted
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