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Azur Lane Dunkerque

Azur Lane Dunkerque

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WoWsLIconBlack.pngAzur Lane Dunkerque

Legends_flag_fr.png   Legends_Icon_bb_tt.png

Legends_Commander_Full_Azur_Lane_Dunkerque.png

Commander Base Trait

Floodgate

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Flooding damage to your ship (-20%)

Commander Bio: 

"I am Dunkerque, 1st Division of the Line of the Vichya Dominion. As you already know, there is no glory in my service history-there is no hiding this fact. However, if you are willing to use me, I will not let you down."

Dunkerque-class battlecruiser Dunkerque used to part of the Vichya Dominion who were aligned with the evil Crimson Axis alliance, although not willingly. She did not like being part of that regime, but had to keep fighting for it, albeit reluctantly.
She was heavily damaged by the members of the Royal Navy (with Hood being one of the most prominent opponents) during the Attack on Mers-el-Kebir. Dunkerque doesn't blame her former enemies though; she says she is happy working alongside them and hopes that one day she can earn their trust and forgiveness.
She is a nice girl and tries her best to be friendly. Also, she is very fond of sweets and is a masterful pastry cook.


Commander Skill 1

Flammable Cannonier

Legends_Skill_Flammable_Cannonier.png

Battleship main battery range (+2/+4/+6/+8%)

Battleship main battery shell grouping (+1/+2/+3/+5%)

Risk of catching fire (+10/+10/+10/+13%)

Brawler

Legends_Skill_Brawler.png

Battleship main battery reload time (-3/-6/-8/-10%)

Torpedo detectability range (+4/+8/+12/+15%)

Battleship main battery range (-3/-6/-8/-10%)

No-Fly Zone

Legends_Skill_No-Fly_Zone.png

Your ship's average AA Damage per second (+4/+8/+12/+15%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Gyrating Drillbits

Legends_Skill_Gyrating_Drillbits.png

Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°/s)

Battleship main gun AP shells damage (+2/+4/+6/+8%)

Maximum battleship speed (-7%)

Porcupine

Legends_Skill_Porcupine.png

Secondary guns range (+3/+6/+9/+12%)

Secondary battery shell grouping (+5/+8/+12/+15%)

Secondary battery dispersion (-7/-12/-15/-18%)

Frontal Fire

Legends_Skill_Frontal_Fire.png

Shell type switching time if all main battery guns are fully loaded (-25/-50/-75/-95%)

Main gun shells and planes damage (-5%)

Commander Skill 3

Megalomania

Legends_Skill_Megalomania.png

Battleship main battery reload time (-2.5/-5/-7.5/-10%)

Battleship detectability time after firing main battery guns (-6.25/-12.5/-18.75/-25%)

Maximum HP (-2/-4/-5/-6%)

Firefighter

Legends_Skill_Firefighter.png

Damage Control Party cooldown time (-4/-8/-12/-15%)

Risk of catching fire (-4/-8/-12/-15%)

Damage Control Party duration (-40%)

Reduces number of fires to 3

Marksmanship

Legends_Skill_Marksmanship.png

Main battery dispersion (-3/-5/-7/-10%)

Rudder-shift time (+5%)

Commander Skill 4

Emergency Specialist

Legends_Skill_Emergency_Specialist.png

Damage Control pParty cooldown time (-8/-16/-23/-30%)

Damage Control Party duration (-70%)

Master Mechanic

Legends_Skill_Master_Mechanic.png

Amount of HP recovered (+3/+6/+8/+10%)

Repair Party charges (+1/+1/+2/+2)

Properly Meticulous

Legends_Skill_Properly_Meticulous.png

Secondary battery reload time (-5/-8/-10/-15%)

Enhanced secondary targeting duration (+10/+20/+30/+40%)

Secondary battery dispersion (-3/-6/-9/-12%)

Secondary battery survivability (+5/+10/+15/+20%)

Commander Legendary Skill

Farsight

Legends_Skill_Farsight.png

Torpedo detectability range (+5/+9/+12/+15%)

Special Effect: Torpedo damage to your ship -30% Active when an allied ship is within X range (2/2.5/3/3.5km)

Running With Scissors

Legends_Skill_Running_With_Scissors.png

Battleship gun traverse speed (+0.5/+1/+1.3/+1.6°/s)

Rudder-shift time (-2/-5/-8/-10%)

Main battery dispersion (+3%)

Special Effect: Battleship's main gun AP shells damage +15% Battleship's main gun SAP shells damage +15% Battleship's main gun HE shells damage +15% Active when an enemy ship is within X range (5/6/7/8km)

Fight Fire With Fire

Legends_Skill_Fight_Fire_With_Fire.png

Fire damage to your ship for each active fire (-6/-9/-12/-15%)

Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your Damage Control Party is on cooldown or fully depleted