Azur Lane Queen Elizabeth
Azur Lane Queen Elizabeth
Commander Base Trait
Queen's Orders

Battleship main battery reload time (-2%)
Battleship main gun AP shells damage (+2%)
Battleship main battery shell grouping (+2%)
Commander Bio:
I am the super-dreadnought of the Royal Navy. Make sure to remember my name! My military achievements? I let my subjects take care of those kinds of things. I simply need to watch them do their work!Queen Elizabeth, lead battleship of the Queen Elizabeth class is a member of the Royal Navy.
She is one of the oldest... most experienced ships of the Royal Navy which is kind of hard to believe, because she looks so young.
Despite her being somewhat childish, harsh and at times arrogant, she is a great commander-because other ships feel faster, stronger and better overall when she is around.
She is a talented singer and dancer, although she has never really trained to become one. Like many other things, this comes naturally to her. Being royalty, she has problems making friends... maybe the fact that she occasionally slips into Royal "We" has something to do with it.
Commander Skill 1
Not the One for Nuisance
Risk of catching fire (-2/-4/-6/-8%)
Risk of flooding and torpedo damage to the citadel (-2/-4/-6/-8%)
Brawler
Battleship main battery reload time (-3/-6/-8/-10%)
Torpedo detectability range (+4/+8/+12/+15%)
Battleship main battery range (-3/-6/-8/-10%)
No-Fly Zone
Your ship's average AA Damage per second (+4/+8/+12/+15%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Commander Skill 2
Crisscross
Destroyer gun traverse speed (+2/+3/+4/+5°/s)
Cruiser gun traverse speed (+0.5/+1/+1.5/+2°/s)
Battleship gun traverse speed (+0.4/+0.8/+1.2/+1.5°/s)
Porcupine
Secondary guns range (+3/+6/+9/+12%)
Secondary battery shell grouping (+5/+8/+12/+15%)
Secondary battery dispersion (-7/-12/-15/-18%)
Sky Watch
Observation Seaplane duration (+10/+15/+20/+30%)
Observation Seaplane charges (+1/+1/+1/+2)
Commander Skill 3
On Second Thought
Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)
Main Battery reload time (-2/-3/-4/-5%)
Firefighter
Damage Control Party cooldown time (-4/-8/-12/-15%)
Risk of catching fire (-4/-8/-12/-15%)
Damage Control Party duration (-40%)
Reduces number of fires to 3
Commander Skill 4
Reaching Out XXL
Main battery range (+1/+2/+3/+4%)
Master Mechanic
Amount of HP recovered (+3/+6/+8/+10%)
Repair Party charges (+1/+1/+2/+2)
Properly Meticulous
Secondary battery reload time (-5/-8/-10/-15%)
Enhanced secondary targeting duration (+10/+20/+30/+40%)
Secondary battery dispersion (-3/-6/-9/-12%)
Secondary battery survivability (+5/+10/+15/+20%)
Commander Legendary Skill
Will to Rebuild
Amount of HP recovered (+27.5/+47/+73/+110%)
Repair Party duration (-20/-30/-40/-50%)
Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range (1.5/2/2.75/3.5km)
Running With Scissors
Battleship gun traverse speed (+0.5/+1/+1.3/+1.6°/s)
Rudder-shift time (-2/-5/-8/-10%)
Main battery dispersion (+3%)
Special Effect: Battleship's main gun AP shells damage +15% Battleship's main gun SAP shells damage +15% Battleship's main gun HE shells damage +15% Active when an enemy ship is within X range (5/6/7/8km)
Fight Fire With Fire
Fire damage to your ship for each active fire (-6/-9/-12/-15%)
Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your Damage Control Party is on cooldown or fully depleted