Azur Lane Queen Elizabeth
Azur Lane Queen Elizabeth
Commander Profile
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Commander Base Trait
Queen's Orders
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Battleship main battery reload time (-2%)
Battleship main gun AP shells damage (+2%)
Battleship main battery shell grouping (+2%)
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Not the One for Nuisance
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Risk of catching fire (-2/-4/-6/-8%)
Risk of flooding and Torpedo damage to the citadel (-2/-4/-6/-8%)
Brawler
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Battleship main battery reload time (-3/-6/-8/-10%)
Torpedo Detectability range (+4/+8/+12/+15%)
Battleship main battery range (-3/-6/-8/-10%)
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
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Crisscross
Destroyer Gun Traverse speed (+0.8/+1.6/+2.4/+3.2°/s)
Cruiser and Battleship guns Traverse speed (+0.3/+0.6/+0.9/+1.2°/s)
Porcupine
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Secondary guns range (+3/+6/+9/+12%)
Secondary battery shell grouping (+5/+8/+12/+15%)
Secondary battery dispersion (-7/-12/-15/-18%)
Sky Watch
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Spotter duration (+10/+15/+20/+30%)
Spotter charges (+1/+1/+1/+2)
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On Second Thought
Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)
Main Battery reload time (-2/-3/-4/-5%)
Firefighter
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Damage control party cooldown time (-4/-8/-12/-15%)
Risk of catching fire (-4/-8/-12/-15%)
Damage control party duration (-40%)
Reduces number of fires to 3
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Reaching Out XXL
Main battery range (+1/+2/+3/+4%)
Master Mechanic
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Repair Party cooldown time (-3/-6/-8/-10%)
Amount of HP recovered (+3/+6/+8/+10%)
Repair Party charges (+1/+1/+2/+2)
Properly Meticulous
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Secondary battery reload time (-5/-8/-10/-15%)
Enhanced secondary targeting duration (+10/+20/+25/+35%)
| Commander Legendary Skill
Will to Rebuild
Amount of HP recovered (+27.5/+47/+73/+110%)
Repair Party duration (-20/-30/-40/-50%)
Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range
(1.5/2/2.75/3.5km)
Running With Scissors
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Battleship gun traverse speed (+0.5/+1/+1.3/+1.6°/s)
Rudder-shift time (-2/-5/-8/-10%)
Main Battery dispersion (+3%)
Special Effect: Battleship's Main gun AP shells damage +15% Battleship's Main gun SAP shells damage +15% Battleship's Main gun HE shells damage +15% Active when an enemy ship is within X range (5/6/7/8km)
Fight Fire With Fire
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Fire damage to your ship for each active fire (-6/-9/-12/-15%)
Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your damage control party is on cooldown or fully depleted
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Commander Map
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