Example:
Cooldown time for all consumables (-3%)
Main Battery reload time (-3%)
Chances of HE shells and Bombs Causing fire (+0.5/+1/+1.5/+2%)
Cruiser main battery range (+3/+5/+8/+10%)
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Torpedo Detectability Range (+5/+8/+12/+15%)
Chances of Cruiser HE shells causing fire (+1/+2/+2.5/+3%)
Maximum Cruiser speed (+2/+3/+4/+5%)
Rudder-shift time (-2/-5/-8/-10%)
Maximum movement speed (+2/+3/+4/+5%)
Incoming damage for cruisers (-2/-3.4/-4.7/-6%)
Armaments HP (+5/+10/+15/+20%)
Armaments repair time (-5/-10/-15/-20%)
Detectability while engine boost is active(-2.5/-5/-7.5/-10%))
Engine boost cooldown time (+25/+28.33/+31.66/+35%)
Rudder-shift time (-2/-4/-5/-7%)
steering gear repair time (-2/-4/-5/-7%)
Enhanced main battery reload Booster duration (+7.5/+10/+12.5/+15%)
Main Battery reload Booster charges (+1)
Cooldown time for all consumables (0/-2/-3/-5%)
Consumable charges (+1)
Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)
Cruiser main battery reload time (-3/-5/-7/-10%)
Special Effect: Cruiser main battery range (+10%)
Active when an allied ship is within X range (1.5/2/2.75/3.5)