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Commander Base Trait
Sniper

Main Battery dispersion (-4%)
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Commander Bio:I'm Scharnhorst. I will stand until the last moment of any battle. This is my determination, as well as my pride. Leave all the fighting to me!
Scharnhorst, the lead ship of the Scharnhorst-class battleships, is a member of the Iron Blood faction.
She wears an eye patch to cover a missing left eye that was lost in the Battle of North Cape when she faced the Royal Navy fleet. She is known to say on more than one occasion that only those that have never been injured would ridicule the wounds of others.
Scharnhorst loves to tease and trash talk Royal Navy girls, but you can tell that there's no bad blood between them anymore. Not just that, but it seems that she holds their fighting skills in high esteem.
Although she is not used to overtly showing that, but Scharnhorst really cares about her sisters, which is revealed by her always having lollipops on her person-in case other girls run out of them or some other lollipop-worthy emergency. |
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A Good Day's Work
Damage control party cooldown time (-2/-4/-6/-8%)
Brawler
Battleship main battery reload time (-3/-6/-8/-10%)
Torpedo detectability range (+4/+8/+12/+15%)
Battleship main battery range (-3/-6/-8/-10%)
You Should See the Other Guy
Damage control party cooldown time (-3/-6/-9/-12%)
Risk of catching fire (+5/+4.5/+4/+3.5%)
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
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Crisscross
Destroyer Gun Traverse speed (+0.8/+1.6/+2.4/+3.2°/s)
Cruiser and Battleship guns Traverse speed (+0.3/+0.6/+0.9/+1.2°/s)
Porcupine
Secondary guns range (+3/+6/+9/+12%)
Secondary battery shell grouping (+5/+8/+12/+15%)
Secondary battery dispersion (-7/-12/-15/-18%)
Torpedo Launch
Torpedo Speed (+2/+3/+4/+5%)
Torpedo range (+3/+6/+9/+12%)
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On Second Thought
Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)
Main Battery reload time (-2/-3/-4/-5%)
Firefighter
Damage control party cooldown time (-4/-8/-12/-15%)
Risk of catching fire (-4/-8/-12/-15%)
Damage control party duration (-40%)
Reduces number of fires to 3
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Reaching Out XXL
Main battery range (+1/+2/+3/+4%)
Master Mechanic
Amount of HP recovered (+3/+6/+8/+10%)
Repair Party charges (+1/+1/+2/+2)
Properly Meticulous
Secondary battery reload time (-5/-8/-10/-15%)
Enhanced secondary targeting duration (+10/+20/+30/+40%)
Secondary battery dispersion (-3/-6/-9/-12%)
Secondary battery survivability (+5/+10/+15/+20%)
| Commander Legendary Skill
Will to Rebuild
Amount of HP recovered (+27.5/+47/+73/+110%)
Repair Party duration (-20/-30/-40/-50%)
Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range
(1.5/2/2.75/3.5km)
Running With Scissors
Battleship gun traverse speed (+0.5/+1/+1.3/+1.6°/s)
Rudder-shift time (-2/-5/-8/-10%)
Main Battery dispersion (+3%)
Special Effect: Battleship's Main gun AP shells damage +15% Battleship's Main gun SAP shells damage +15% Battleship's Main gun HE shells damage +15% Active when an enemy ship is within X range (5/6/7/8km)
Fight Fire With Fire
Fire damage to your ship for each active fire (-6/-9/-12/-15%)
Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your damage control party is on cooldown or fully depleted
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