Example:
Aircraft carrier's Maximum speed (+5%)
Damage control party cooldown time (-2/-4/-6/-8%)
Your aircraft carrier's average AA damage per second (+5/+10/+15/+20%)
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Rudder-shift time (-1/-1.5/-3/-4.5)
Shows a warning indicator for Incoming long-range enemy fire
Torpedo Damage (+1/+2/+3/+5%)
Aircraft carrier Detectability (-2/-4/-6/-8%)
Dive and skip Bombers Detectability (-2/-4/-7/-10%)
Torpedo bomber Detectability (-2/-4/-7/-10%)
Bombers HP (+4/+8/+12/+15%)
Torpedo Bomber Detectability (-2/-4/-7/-10%)
Torpedo bombers HP (+4/+8/+12/+15%)
Aircraft cruise speed (+1/+2/+3/+4)
Sea Detectability Range (-2/-3/-5/-6%)
Cooldown time for all consumables (0/-2/-3/-5%)
Consumable charges (+1)
Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)
Torpedo Bomber airspeed (+2/+3/+5/+6%)
Special Effect: Incoming damage to your aircraft carrier -20% Active when an enemy ship is within X range (3/4.5/6/7.5km)