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BA Tirpitz

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Legends_BA_Tirpitz_splash.png
Tier VII | Type: Battleship
Cost (Doubloons)17 500
VariantsTirpitz, Tirpitz B
STOCK STATS
Survivability
Hitpoints72 500 
Armor19 - 360 mm
Torpedo Damage Reduction22 %
Artillery
Main Battery
380mm L/52 SK C/344x2 
Firing Range16.5 km
Reload Time26 s
180° Turn Time36 s
HE Maximum Damage4400 
HE Fire Chance34 %
HE Penetration95 mm
AP Maximum Damage11 600 
Sigma1.9 
Secondary Armament 1
105mm L/65 Dop. L. C/378x2 
Firing Rangekm
Reload Time3.4 s
HE Maximum Damage1200 
HE Fire Chance%
HE Penetration20 mm
Secondary Armament 2
150mm L/55 SK C/286x2 
Firing Rangekm
Reload Time7.5 s
HE Maximum Damage1700 
HE Fire Chance%
HE Penetration38 mm
Torpedoes
533mm Vierling2x4 
Reload Time80 s
180° Turn Time7.2 s
Maximum Damage13 700 
Detectability by Sea1.3 km
Rangekm
Speed68 kn
AA Defense
AA Armament 1
20mm Flak 3812x1 
DPS36 
Rangekm
AA Armament 2
20mm Flakvierling 388x4 
DPS48 
Rangekm
AA Armament 3
37mm Flakzwilling 308x2 
DPS21 
Range3.5 km
AA Armament 4
105mm L/65 Dop. L. C/378x2 
DPS134 
Range4.5 km


Maneuverability
Maximum Speed31 kn
Turning Circle Radius850 m
Rudder Shift Time16 s
Concealment
Detectability by Sea15 km
Detectability by Air12 km
Detectability while firing in smoke13.7 km
Legends_BA_Tirpitz.png

BA Tirpitz — German Premium Tier VII Battleship.

This ship's design is inspired by Izayoi Nonomi from Blue Archive, the most cheerful and supprotive student at Abydos High School.

© NEXOS Korea & NEXOS Games

BA Tirpitz was temporarily released in the store as part of the Blue Archive collaboration, which took place from August 5th to September 9th, 2024.


Year of Design: 2024

Ship Traits Premium Trait
Legends_Secondary_Reach_trait.png Legends_Ironclad_trait.png Legends_Tough_trait.png Legends_Money_Maker_trait.png
Secondary Reach: Above average secondary battery range. Ironclad: Above average armor thickness. Greater resisitance to all forms of armor penetration. Tough: Above average base HP rating. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 72 500 19 360 22 4x2 2 16



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
380mm L/52 SK C/34 4x2 26 36 4400 34 11 600
Legends_Fire_Control.png Main Battery Firing Range
Stock 16.5 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 2x4 80s 7.2s 13 700 9 68 1.3
Legends_Engine.png Maximum Speed
Stock 31 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +435
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST2.png
Enhanced Secondary Targeting II
Legends_dpadright.png
Reduces secondary battery dispersion and reload time; tightens shell grouping.
  • Secondary battery reload time: -25%
  • Secondary battery shell grouping: +50%
  • Secondary battery dispersion: -25%
  • Duration: 30s
  • Reload time: 140s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Observation Seaplane
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4

Player Opinion


Pros:

  • Improved secondary battery range and reload time over its variants
  • Better torpedo speed, range and reload time than Tirpitz (B)
  • Gets access to the unique Enhanced Secondary Targeting IILegends_EST2.pngconsumable
  • Slightly improved concealment over her variants



Cons:

  • Main battery guns have worse reload time, accuracy and range than her variants'
  • Main turrets and torpedoes are easily knocked out
  • Huge superstructure allows enemy ships to quickly damage the ship from all angles


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png