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Bayard

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Legends_Bayard_splash.png


Tier VII | Type: Cruiser
Cost (Doubloons)17 500
STOCK STATS
Survivability
Hitpoints34 700 
Armor6 - 120 mm
Torpedo Damage Reduction16 %
Artillery
Main Battery
152mm/55 Mle 19304x3 
Firing Range15.8 km
Reload Time7.5 s
180° Turn Time15 s
HE Maximum Damage2200 
HE Fire Chance12 %
HE Penetration30 mm
AP Maximum Damage3300 
Sigma2.0 
Secondary Armament 1
100mm/55 CAD Mle 19454x2 
Firing Rangekm
Reload Times
HE Maximum Damage1400 
HE Fire Chance%
HE Penetration17 mm
Torpedoes
550mm lance-torpilles2x3 
Reload Time90 s
180° Turn Time7.2 s
Maximum Damage14 833 
Detectability by Sea1.3 km
Rangekm
Speed60 kn
AA Defense
AA Armament 1
57mm/60 ACAD Mle 19516x2 
DPS153 
Range4.5 km
AA Armament 2
100mm/55 CAD Mle 19454x2 
DPS59 
Rangekm



Maneuverability
Maximum Speed34 kn
Turning Circle Radius730 m
Rudder Shift Time9.3 s
Concealment
Detectability by Sea13.2 km
Detectability by Air7.9 km
Detectability while firing in smoke6.7 km
Legends_Bayard.png

Bayard — French Premium Tier VII Cruiser.

A version that constitutes a further development in cruiser De Grasse's initial design, featuring greater firepower as a result of increasing the number of main turrets to four.

Bayard was released in the store on October 3rd, 2022.

Entered Service: 1953
Ships in a series: 1

Ship Traits Premium Trait
Legends_Fast_trait.png Legends_Reloader_trait.png Legends_Nimble_Aim_trait.png Legends_Money_Maker_trait.png
Fast: Above average maximum movement speed. Reloader: Above average main battery reload time. Nimble Aim: Above average main battery traverse speed. Gives an edge in close quarters combat. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 34 700 6 120 16 4x3 2 9.3



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
152mm/55 Mle 1930 4x3 7.5 15 2200 12 3300
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.8 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
550mm lance-torpilles 2x3 90s 7.2s 14 833 9 60 1.3
Legends_Engine.png Maximum Speed
Stock 34 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +15%
  • Duration: 180s
  • Reload time: 120s
  • Number of consumables: 2
Legends_MBRB.png
Main Battery Reload Booster
Legends_dpaddown.png
Temporarily accelerates the reload speed of the main battery guns.
  • Main battery reload time: -50%
  • Duration: 20s
  • Reload time: 150s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 160s
  • Number of consumables: 2

Player Opinion


Pros:

  • Great set of consumables
  • Decent base speed
  • Torpedoes have good range, decent speed and damage
  • Good maneuverability
  • Main batteries have a high rate of fire, deal good damage, have decent chance to cause fires and a high HE penetration



Cons:

  • Only 3 torpedoes per side
  • Low HP pool
  • Mediocre concealment for a light cruiser
  • Lacks access to the Repair PartyLegends_Repair_Party.pngconsumable


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png