Belfast '43
Tier VII | Type: Cruiser | |
Cost | Campaign Reward |
Variants | Belfast |
STOCK STATS
Survivability
Hitpoints40 000 |
Armor6 - 114 mm |
Torpedo Damage Reduction16 % |
Artillery
Main Battery
152mm/50 Mk XXIII4x3 |
Firing Range15.5 km |
Reload Time8 s |
180° Turn Time25.7 s |
HE Maximum Damage2450 |
HE Fire Chance11 % |
HE Penetration30 mm |
AP Maximum Damage3100 |
Sigma2.0 |
Secondary Armament 1
102mm45 QF Mk XIX6x2 |
Firing Range5 km |
Reload Time3 s |
HE Maximum Damage1500 |
HE Fire Chance6 % |
HE Penetration17 mm |
Torpedoes
533mm TR Mk IV2x3 |
Reload Time72 s |
180° Turn Time7.2 s |
Maximum Damage15 867 |
Detectability by Sea1.3 km |
Range8 km |
Speed61 kn |
AA Defense
AA Armament 1
20mm Oerlikon Mk IV8x1 |
DPS29 |
Range2 km |
AA Armament 2
20mm Oerlikon Mk V5x2 |
DPS31 |
Range2 km |
AA Armament 3
40mm/39 QF Mark VIII2x8 |
DPS40 |
Range2.5 km |
AA Armament 4
102mm/45 QF Mk XIX6x2 |
DPS107 |
Range5 km |
Maneuverability
Maximum Speed32.5 kn |
Turning Circle Radius680 m |
Rudder Shift Time9.9 s |
Concealment
Detectability by Sea11.9 km |
Detectability by Air7.2 km |
Detectability while firing in smoke5.7 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
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Stock | 40 000 | 6 | 114 | 16 | 4x3 | 2 | 9.9 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
152mm/50 Mk XXIII | 4x3 | 8 | 25.7 | 2450 | 11 | 3100 |
Main Battery Firing Range | |
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Stock | 15.5 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
533mm TR Mk IV | 2x3 | 72s | 7.2s | 15 867 | 8 | 61 | 1.3 |
Maximum Speed | |
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Stock | 32.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Surveillance Radar
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Smoke Generator
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Player Opinion
Pros:
- Good consumables suite.
- Great concealment.
- Good maneuverability.
- Usable torpedoes with decent range, speed and damage.
- Strong HE shells with improved penetration & damage.
Cons:
- Poorly armored with a big citadel.
- Can't equip Smoke Generatorand Repair Partyconsumables at the same time.
- Slow reload time for a light cruiser.
- Only three torpedoes per side.
- Poor main firing angles.
Performance
Changes
- Main battery reload time reduced from 9.5 s to 8.5 s
- Fire-setting chances for HE shells increased from 9% to 11%
- Smoke Generator consumable duration increased from 15 s to 20 s
- Main battery reload time reduced from 8.5 s to 8 s
- Main battery firing range increased from 15.3 km to 15.5 km
- Ship HP increased from 38 400 to 40 000
Gallery
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