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Borodino

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Legends_Borodino_splash.png


Tier VII | Type: Battleship
Cost (Special)
STOCK STATS
Survivability
Hitpoints60 400 
Armor18 - 495 mm
Torpedo Damage Reduction24 %
Artillery
Main Battery
406mm/50 B-37/Mk-12x3 
Firing Range17.6 km
Reload Time28 s
180° Turn Time30 s
HE Maximum Damage5800 
HE Fire Chance40 %
HE Penetration68 mm
AP Maximum Damage13 500 
Sigma2.0 
Secondary Armament 1
180mm/65 SM-452x2 
Firing Rangekm
Reload Times
HE Maximum Damage2500 
HE Fire Chance13 %
HE Penetration30 mm
AA Defense
AA Armament 1
25mm 4M-12012x4 
DPS101 
Range3.1 km
AA Armament 2
57mm ZIF-31B12x2 
DPS212 
Rangekm
AA Armament 3
180mm/65 SM-452x2 
DPS35 
Rangekm


Maneuverability
Maximum Speed31 kn
Turning Circle Radius1060 m
Rudder Shift Time15.4 s
Concealment
Detectability by Sea15.5 km
Detectability by Air12.4 km
Detectability while firing in smoke14.9 km
Legends_Borodino.png

Borodino — Soviet Premium Tier VII Battleship.

A "small battleship" project developed in the early 1950s, with main armament comsisting of several heavy guns concentrated at her fore end. Such ships were designed to act in groups and cope with any full-fledged battleship.

Borodino was temporarily released in the store for Drachmas, an event currency, from August 5th to September 9th, 2024.


Year of Design: 1952

Ship Traits Premium Trait
Legends_Long_Reach_trait.png Legends_Superior_AP_Damage_trait.png Legends_Superior_AP_pen_trait.png Legends_Money_Maker_trait.png
Long Reach: Above average main battery range. Hit them before they can hit you. Superior AP Damage: Above average AP shell damage. Superior AP pen: Above-average AP shell penetration. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 60 400 18 495 24 2x3 15.4



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm/50 B-37/Mk-1 2x3 28 30 5800 40 13 500
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.6 km
Legends_Engine.png Maximum Speed
Stock 31 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +676
  • Duration: 20s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpaddown.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 11.7km
  • Duration: 20s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion


Pros:

  • Massive transverse bulkhead for bow-in work; 50mm deck over a 100-120mm citadel roof.
  • Waterline belts extend both fore and aft.
  • Very low profile superstructure with an armored face that barely extends over the main battery.
  • Quick main battery turret traverse.
  • Good main battery performance, with less dispersion, higher sigma, and more range than Lenin.
  • Good mid- and short-range AA armament.
  • Access to the Surveillance RadarLegends_Surveillance_Radar.pngconsumable with good range.



Cons:

  • Only 25mm bow and stern plating. Battle-cruiser level side protection over a citadel well above the waterline.
  • Only six (6) 406mm main rifles in two forward-facing turrets.
  • Only four (4) 180mm secondary rifles in two turrets located at the ship's aft.
  • Very long ship with an appropriately large turn radius.
  • Long-ranged AA armament is rather poor.


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png