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Brandenburg

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Legends_Brandenburg_splash.png


Tier VII | Type: Battleship
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints59 700 
Armor19 - 360 mm
Torpedo Damage Reduction23 %
Artillery
Main Battery
305mm/56 SK C/394x3 
Firing Range17.1 km
Reload Time26.5 s
180 Turn Time30 s
HE Max Damage3600 
HE Fire Chance27 %
HE Penetration76 mm
AP Max Damage9400 
Sigma1.8 
Secondary Armament 1
105mm L/65 Dop. L. C/3710x2 
Firing Range7.6 km
Reload Time3.3 s
HE Max Damage1200 
HE Fire Chance%
HE Penetration20 mm
Secondary Armament 2
150mm L/55 SK C/286x2 
Firing Range7.6 km
Reload Time7.5 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration38 mm
Torpedo
533mm Vierling2x4 
Reload Time90 s
Max Damage13700 
Detectability by Sea1.3 km
Rangekm
Speed64 kn
AA Defense
AA Armament 1
30mm Flak 3818x4 
DPS257 
Rangekm
AA Armament 2
105mm L/65 Dop. L. C/3710x2 
DPS167 
Range4.5 km


Maneuverability
Maximum Speed32.5 kn
Turning Circle Radius820 m
Rudder Shift Time15.7 s
Concealment
Detectability by Sea14.7 km
Detectability by Air12.3 km
Detectability firing in smoke12 km
Legends_Brandenburg.png

Brandenburg — German Premium Tier VII Battleship.

A battleship design that was close to the Bismarck class, but carried a different main battery consisting of twelve 305 mm guns that were developed in Germany in the late 1930s.

Brandenburg was released as the final reward of the Pride of Prussia campaign, which took place from January 31st to March 7th, 2022.


Year of Design: 1945


Ship Traits Premium
Legends_Ironclad_trait.png Legends_Guns_Aplenty_trait.png Legends_Modest_Guns_trait.png Legends_Money_Maker_trait.png
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Modest Guns:
The ship is armed with low-caliber main battery guns.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 59 700 19 360 23 4x3 2 15.7
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
305mm/56 SK C/39 4x3 26.5 30 3600 27 9400
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.1 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 2x4 90s 7.2s 13700 6 64 1.3
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +299
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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