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Brindisi

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Legends_Brindisi_splash.png
Tier VIII | Type: Cruiser
Preceded bySucceeded by
AmalfiVenezia
Cost 25 000 000
XP Required300 000
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints44 800 
Armor16 - 150 
Torpedo Damage Reduction22 %
Artillery
Main Battery
203mm/55 19344x3 
Firing Range15.7 km
Reload Time18 s
180 Turn Time25.7 s
AP Maximum Damage5100 
SAP Maximum Damage5200 
SAP Penetration54 mm
Sigma2.1 
Secondary Armament 1
90mm/50 OTO 193912x1 
Firing Rangekm
Reload Times
HE Maximum Damage1300 
HE Fire Chance%
HE Penetration26 mm
Torpedoes
533mm tubo lanciasiluri2x4 
Reload Time95 s
180° Turn Time7.2 s
Maximum Damage13 900 
Detectability by Sea1.1 km
Range13.5 km
Speed56 kn
AA Defense
AA Armament 1
37mm/54 Breda 193816x2 
DPS186 
Range3.5 km
AA Armament 2
65mm/64 19398x1 
DPS69 
Range3.7 km
AA Armament 3
90mm/50 OTO 193912x1 
DPS114 
Rangekm


Maneuverability
Maximum Speed36.7 kn
Turning Circle Radius730 m
Rudder Shift Time10.8 s
Concealment
Detectability by Sea11.6 km
Detectability by Airkm
Detectability while firing in smoke6.5 km
Legends_Brindisi.png

Brindisi — Italian Tech Tree Tier VIII Cruiser.

A further development of the preceding project, with the main battery reinforced by adding a fourth main gun turret. The elevation angle of the 8-inch (203 mm) guns made it possible to fire up at hostile aircraft.


Year of Design: 1941

Ship Traits
Legends_Hidden_trait.png Legends_Sure_Shot_trait.png Legends_Trait_SAP_Shells.png
Hidden: Good concealment means the ship can get closer to enemies before being detected. Sure Shot: Shells with a good ballistic trajectory maintain velocity, making aiming easier. SAP Shells: Equipped or can be equipped with SAP shells that deal consistent damage, ricochet less, but can't start fires.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 40 000 16 150 22 4x3 2 15.1 0
Hull B 44 800 16 150 22 4x3 2 10.8 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
203mm/55 1934 4x3 16 25.7 2900 15 4800 0
203mm/55 1934 4x3 18 25.7 5100 625 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.2 km 0
Targeting System Type8 mod. 2 10 % 15.7 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm tubo lanciasiluri 2x4 95s 7.2s 13 900 13.5 56 1.1
533mm tubo lanciasiluri 2x4 95s 7.2s 13 900 13.5 56 1.1
Legends_Engine.png Maximum Speed
Stock 36.7 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpadup.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 30s
  • Dispersion time: 35s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +223
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Changes

The Stars Align

  • Credit-earning rate reduced by 5%

Breeze of Inspiration

  • Main battery shell grouping increased by 4.9% (from 2.05 to 2.1 sigma)
  • Stock and upgraded HE main battery reload time reduced from 18 s to 16 s
  • Upgraded SAP main battery reload time reduced from 20 s to 18 s
  • Smoke screen duration increased from 20 s to 30 s
  • Stock hull total health increased from 40 000 to 43 000
  • Stock hull engine HP increased from 44 800 to 47 400
  • Stock hull bow HP increased from 3300 to 3600
  • Stock hull stern HP increased from 3100 to 3400
  • Stock hull HP increased from 30 000 to 32 300
  • Stock hull steering gear HP increased from 12 000 to 12 900
  • Stock hull superstructure HP increased from 1400 to 1500
  • Stock hull casemate HP increased from 2900 to 3100
  • Upgraded hull total health increased from 44 800 to 47 400
  • Upgraded hull engine HP increased from 44 800 to 47 400
  • Upgraded hull bow HP increased from 3700 to 4000
  • Upgraded hull stern HP increased from 3500 to 3700
  • Upgraded hull HP increased from 33 600 to 35 600
  • Upgraded hull steering gear HP increased from 13 400 to 14 200
  • Upgraded hull superstructure HP increased from 1500 to 1600
  • Upgraded hull casemate HP increased from 3200 to 3400

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png