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Brindisi

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Legends_Brindisi_splash.png
Tier VIII | Type: Cruiser
Preceded bySucceeded by
Amalfinone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints44 800 
Armor16 - 150 
Torpedo Damage Reduction22 %
Artillery
Main Battery
203mm/55 19344x3 
Firing Range15.7 km
Reload Time20 s
180 Turn Time25.7 s
HE Max Damage
HE Fire Chance%
AP Max Damage5100 
SAP Max Damage5200 
Secondary Armament 1
90mm/50 OTO 193912x1 
Firing Rangekm
Reload Times
HE Max Damage1300 
HE Fire Chance%
HE Penetration26 mm
Torpedo
533mm tubo lanciasiluri2x4 
Reload Time95 s
Max Damage13 900 
Detectability by Sea1.1 km
Range13.5 km
Speed56 kn
AA Defense
AA Armament 1
37mm/54 Breda 193816x2 
DPS186 
Range3.5 km
AA Armament 2
65mm/64 19398x1 
DPS69 
Range3.7 km
AA Armament 3
90mm/50 OTO 193912x1 
DPS114 
Rangekm
Maneuverability
Maximum Speed36.7 kn
Turning Circle Radius730 m
Rudder Shift Time10.8 s
Concealment
Detectability by Sea11.6 km
Detectability by Airkm
Detectability firing in smoke6.5 km
Legends_Brindisi.png

Brindisi — Italian Tech Tree Tier VIII Cruiser.

A further development of the preceding project, with the main battery reinforced by adding a fourth main gun turret. The elevation angle of the 8-inch (203 mm) guns made it possible to fire up at hostile aircraft.


Year of Design: 1941


Ship Traits
Legends_Hidden_trait.png Legends_Sure_Shot_trait.png Legends_Trait_SAP_Shells.png
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
SAP Shells:
Equipped or can be equipped with SAP shells that deal consistent damage, ricochet less, but can't start fires.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 40 000 16 150 22 4x3 2 15.1 0
Hull B 44 800 16 150 22 4x3 2 10.8 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
203mm/55 1934 4x3 18 25.7 2900 15 4800 0
203mm/55 1934 4x3 20 25.7 0 0 5100 625 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.2 km 0
Targeting System Type8 mod. 2 10 % 15.7 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm tubo lanciasiluri 2x4 95s 7.2s 13 900 13.5 56 1.1
533mm tubo lanciasiluri 2x4 95s 7.2s 13 900 13.5 56 1.1
Legends_Engine.png Maximum Speed
Stock 36.7 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpadup.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 20s
  • Dispersion time: 35s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +223
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Changes

The Stars Align

  • Credit-earning rate reduced by 5%

Gallery


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