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Brisbane

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Legends_Brisbane_splash.png


Tier Legendary | Type: Cruiser
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints43 300 
Armor6 - 127 mm
Torpedo Damage Reduction13 %
Artillery
Main Battery
152mm/50 Mk XXVI5x2 
Firing Range15.4 km
Reload Times
180 Turn Time4.7 s
HE Max Damage2150 
HE Fire Chance%
HE Penetration30 mm
AP Max Damage3200 
Sigma2.05 
Torpedo
533mm PR Mk II4x5 
Reload Time131 s
Max Damage16 767 
Detectability by Sea1.3 km
Range13.5 km
Speed65 kn
AA Defense
AA Armament 1
40mm Bofors Mk VII6x1 
DPS52 
Range3.5 km
AA Armament 2
76.2mm/70 Mk VI8x2 
DPS315 
Rangekm
AA Armament 3
152mm/50 Mk XXVI5x2 
DPS118 
Rangekm
Maneuverability
Maximum Speed33.5 kn
Turning Circle Radius750 m
Rudder Shift Time10.4 s
Concealment
Detectability by Sea12.7 km
Detectability by Air7.6 km
Detectability firing in smoke6.3 km
Legends_Brisbane.png

Brisbane — Commonwealth Legendary Tier Cruiser.

After World War II, the Royal Australian Navy may have acquired one or more Design Z cruisers to replace and reinforce their navy. These cruisers, from the planned 1947 Minotaur-class light cruisers, are designed with automatic 6-inch (152 mm) guns that can engage both surface and air targets.

Brisbane was released as the final reward of the United Strength campaign, which took place from December 11th, 2023, to January 15th, 2024.


Year of Design: 1947


Ship Traits
Legends_Trait_Area_Denial.png Legends_Hidden_trait.png Legends_Greater_Heal_trait.png
Area Denial:
Above-average number of available torpedo tubes.
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Greater Heal:
Repair Party restores severe damage.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 43 300 6 127 13 5x2 4 10.4
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
152mm/50 Mk XXVI 5x2 5 4.7 2150 9 3200
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.4 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm PR Mk II 4x5 131s 7.2s 16 767 13.5 65 1.3
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumambles is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +865
  • Duration: 20s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.4km
  • Detection of ships: 4.9km
  • Duration: 100s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpaddown.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 10km
  • Duration: 22s
  • Reload time: 120s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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