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Carnot

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Legends_Carnot_splash.png


Tier VIII | Type: Cruiser
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints66 450 
Armor15 - 305 mm
Torpedo Damage Reduction25 %
Artillery
Main Battery
305mm/50 Mle 19302x3 
305mm/50 Mle 19301x4 
Firing Range15.8 km
Reload Time25 s
180 Turn Time30 s
HE Max Damage4250 
HE Fire Chance25 %
HE Penetration51 mm
AP Max Damage8700 
Sigma2.05 
Secondary Armament 1
100mm/55 CAD Mle 19458x2 
Firing Rangekm
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Secondary Armament 2
139mm/50 Mle 19344x2 
Firing Rangekm
Reload Time10 s
HE Max Damage2000 
HE Fire Chance%
HE Penetration23 mm
AA Defense
AA Armament 1
20mm/70 Mk413x1 
DPS47 
Rangekm
AA Armament 2
20mm/70 Oerlikon Mk241x2 
DPS
Rangekm
AA Armament 3
40mm/56 Bofors Mk212x4 
DPS191 
Range3.5 km
AA Armament 4
100mm/55 CAD Mle 19458x2 
DPS118 
Rangekm
Maneuverability
Maximum Speed34.5 kn
Turning Circle Radius870 m
Rudder Shift Time14.4 s
Concealment
Detectability by Sea13.9 km
Detectability by Air8.3 km
Detectability firing in smoke10.6 km
Legends_Carnot.png

Carnot — French Premium Tier VIII Cruiser.

A variant of the project of a super-heavy cruiser that was the predecessor of the Dunkerque-class ships.

Carnot was released as the final reward of the Lazare's Heritage campaign, which took place from March 6th to April 10th, 2023.


Year of Design: 1929


Ship Traits Premium
Legends_Fast_trait.png Legends_Big_guns_trait.png Legends_Trait_Power_AA.png Legends_Money_Maker_trait.png
Fast:
Above average maximum movement speed.
Big Guns:
This ship is armed with high-caliber main battery guns.
Powerful AA Defenses:
Above-average AA gun firepower.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 66 450 15 305 25 2x3 14.4
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
305mm/50 Mle 1930 2x3 25 30 4250 25 8700
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.8 km
Legends_Engine.png Maximum Speed
Stock 34.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.3km
  • Detection of ships: 4.7km
  • Duration: 98s
  • Relaod time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +332
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpaddown.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +20%
  • Duration: 180s
  • Reload time: 120s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Spotter
Legends_dpaddown.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4

Player Opinion

Performance

Gallery


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