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Celtic

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Legends_Celtic_splash.png
Tier VII | Type: Cruiser
Cost (Doubloons)17 500
VariantsBaltimore, AL Baltimore
Stock Stats
Survivability
Hitpoints36 700 
Armor6 - 203 mm
Torpedo Damage Reduction%
Artillery
Main Battery
203mm Mk153x3 
Firing Range15.5 km
Reload Time10 s
180 Turn Time30 s
HE Max Damage2700 
HE Fire Chance10 %
HE Penetration34 mm
AP Max Damage4500 
Sigma1.9 
Secondary Armament 1
127mm Mk326x2 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
20mm Oerlikon Mk423x1 
DPS83 
Rangekm
AA Armament 2
40mm Bofors Mk212x4 
DPS191 
Range3.5 km
AA Armament 3
127mm Mk326x2 
DPS91 
Rangekm
Maneuverability
Maximum Speed32.5 kn
Turning Circle Radius730 m
Rudder Shift Times
Concealment
Detectability by Sea12.6 km
Detectability by Air7.6 km
Detectability firing in smoke7.2 km
Legends_Celtic.png

Celtic — British Premium Tier VII Cruiser.

A well-guarded secret of the druids, Celtic is a rare sight on the seas. Seeing it, unlike the Flying Dutchman, heralds good luck!

Celtic was temporarily released in the store as a St. Patrick special ship between March 13th and April 10th, 2023.


Year of Design: 2023


Ship Traits Premium
Legends_Greater_Heal_trait.png Legends_Sticky_Shot_trait.png Legends_Low_Velocity_trait.png Legends_Money_Maker_trait.png
Greater Heal:
Repair Party restores severe damage.
Sticky Shot:
Reduced ricochet change - greater chance of penetrating enemy ship armour at sharper angles.
Sluggish Shot:
Difficult to aim at long distances, but the trajectory allows for effective fire from cover.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 36 700 6 203 4 3x3 7
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm Mk15 3x3 10 30 2700 10 4500
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.5 km
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3km
  • Detection of ships: 4.2km
  • Duration: 94s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9.9km
  • Duration: 25s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +734
  • Duration: 20s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 4

Player Opinion

Performance

Gallery


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