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Chapayev

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Legends_Chapayev_splash.png
Tier VII | Type: Cruiser
Preceded bySucceeded by
ShchorsDmitri Donskoi
Cost 18 000 000
VariantsAL Chapayev
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints37 000 
Armor6 - 175 
Torpedo Damage Reduction%
Artillery
Main Battery
152mm/57 MK-5 U4x3 
Firing Range16 km
Reload Times
180 Turn Time25 s
HE Max Damage2300 
HE Fire Chance12 %
HE Penetration25 mm
AP Max Damage3400 
Secondary Armament 1
100mm/70 SM-5-1S4x2 
Firing Rangekm
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm triple 1-N2x3 
Reload Time74 s
Max Damage17 933 
Detectability by Sea1.3 km
Rangekm
Speed65 kn
AA Defense
AA Armament 1
37mm V-1114x2 
DPS129 
Range3.5 km
AA Armament 2
100mm/70 SM-5-1S4x2 
DPS78 
Rangekm


Maneuverability
Maximum Speed33.5 kn
Turning Circle Radius890 m
Rudder Shift Time8.7 s
Concealment
Detectability by Sea14.3 km
Detectability by Air8.6 km
Detectability firing in smoke7.5 km
Legends_Chapayev.png

Chapayev — Soviet Tech Tree Tier VII Cruiser.

A light cruiser with powerful artillery, built under the "Big Fleet" program (Project 68). The ship was slightly slower than her predecessors but significantly surpassed them in armor protection. During her upgrade, the cruiser received considerably enhanced AA defense.

Entered Service: 1950
Ships in a series: 7


Ship Traits
Legends_Sure_Shot_trait.png Legends_Pyromania_trait.png Legends_Superior_AP_Damage_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Pyromania:
Above average chance for HE shells to cause a fire.
Superior AP Damage:
Above average AP shell damage.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 32 000 6 175 0 4x3 2 12.2 0
Hull B 37 000 6 175 0 4x3 2 8.7 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
152mm/57 MK-5 4x3 8 25 2200 12 3300 0
152mm/57 MK-5 U 4x3 8 25 2300 12 3400 450 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.5 km 0
Targeting System VII mod. 2 10 % 16 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm triple 1-N 2x3 74s 7.2s 16 700 3.7 60 1.3 0
533mm triple 1-N 2x3 74s 7.2s 17 933 4 65 1.3 450 000
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 11.7km
  • Duration: 20s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +259
  • Duration: 28s
  • Reload time: 55s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Changes

May 2020

  • Rudder-shift time lowered by 10% for both hulls.
  • Repair Party cooldown time reduced (from 80 s to 60 s) and her HP now restores 20% faster.

June 2020

  • Bow and stern armor thickness reduced from 30 mm to 26 mm.
  • Repair Party cooldown reduced from 60 s to 55 s.
  • Repair Party now restores 16.67% more HP per second.

Gallery


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