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Chapayev

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WoWsLIconBlack.pngShip Overview

Legends_Chapayev_splash.png

Legends_Cruiser_Icon.png Chapayev — Soviet • Tech Tree • Tier VII • Cruiser.

A light cruiser with powerful artillery, built under the "Big Fleet" program (Project 68). The ship was slightly slower than her predecessors but significantly surpassed them in armor protection. During her upgrade, the cruiser received considerably enhanced AA defense.

WoWsLIconBlack.png Navy: USSR
WoWsLIconBlack.png Ship: Soviet
WoWsLIconBlack.png Nation: U.S.S.R
WoWsLIconBlack.png Category: Tech Tree

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png XP: 210 000

WoWsLIconBlack.png Entered Service: 1950
WoWsLIconBlack.png Ships in Series: 7
WoWsLIconBlack.png Predecessor: Shchors
WoWsLIconBlack.png Successors: Dmitri Donskoi
WoWsLIconBlack.png Variants: AL Chapayev

━━ Ship Traits ━━

Legends_Sure_Shot_trait.png
Sure Shot: Shells with a good ballistic trajectory maintain velocity, making aiming easier.

Legends_Pyromania_trait.png
Pyromania: Above average chance for HE shells to cause a fire.

Legends_Superior_AP_Damage_trait.png
Superior AP Damage: Above average AP shell damage.



WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 32 000 37 000
• Armor (mm) 6 - 175 -
• Torpedo damage reduction (%) 0 0
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 33.5 33.5
• Turning circle radius (m) 890 890
• Rudder-shift time (sec) 12.2 8.7
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 14.3 -
• Detectability by air (km) 8.6 -
• Detectability while firing in smoke (km) 7.5 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 533mm triple 1-N 533mm triple 1-N
• Arrangement 2x3 2x3
• Reload time (sec) 74 74
• 180° turn time (sec) 7.2 7.2
• Maximum simulated damage 16 700 17 933
• Detectability by sea (km) 1.3 1.3
• Range (km) 3.7 4
• Speed (kt) 60 65
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 152mm/57 MK-5 152mm/57 MK-5 U
• Main artillery arrangement 4x3 4x3
• Firing range (km) 14.5 16
• Reload time (sec) 8 8
• 180° turn time (sec) 25 25
• HE maximum damage 2200 2300
• HE fire chance (%) 12 12
• HE penetration (mm) 25 25
• AP maximum damage 3300 3400
• Sigma 2.0 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 100mm/56 B-54 100mm/70 SM-5-1S
• Arrangement 4x2 4x2
• Firing range (km) 5 5
• Reload time (sec) 3.8 4
• HE maximum damage 1400 1400
• HE fire chance (%) 6 6
• HE penetration (mm) 17 17
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 12.7mm DSHKM-2B 37mm V-11
• Arrangement 4x2 14x2
• DPS 20 129
• Range (km) 1.2 3.5
AA ARMAMENT 2 STOCK UPGRADED
• Name 37mm 70-K 100mm/70 SM-5-1S
• Arrangement 14x1 4x2
• DPS 80 78
• Range (km) 3.2 5
AA ARMAMENT 3 STOCK UPGRADED
• Name 100mm/56 B-54 -
• Arrangement 4x2 -
• DPS 40 -
• Range (km) 5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Chapayev




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 32 000 6 175 0 4x3 2 12.2 0
Hull B 37 000 6 175 0 4x3 2 8.7 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
152mm/57 MK-5 4x3 8 25 2200 12 3300 0
152mm/57 MK-5 U 4x3 8 25 2300 12 3400 450 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.5 km 0
Targeting System VII mod. 2 10 % 16 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm triple 1-N 2x3 74s 7.2s 16 700 3.7 60 1.3 0
533mm triple 1-N 2x3 74s 7.2s 17 933 4 65 1.3 450 000
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

Cruiser - Chapayev
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Launchers Mod 3
  • Torpedo launcher reload time -15%
  • Risk of torpedo launchers becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Main battery dispersion -3%
  • Main battery range +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Cruiser - Chapayev
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Radar
Legends_dpadright.png
Significantly increases guaranteed acquisition range of enemy ships, including those located within a smoke screen.
  • Range: 11.7km
  • Duration: 20s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing any light damage.
  • HP per second: +259
  • Duration: 28s
  • Reload time: 55s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Chapayev

Pros:

  • Good set of consumables
  • Decent top speed
  • Good fire-starting capabilities



Cons:

  • Large, poorly protected citadel
  • Abysmal maximum torpedo range
  • Large turning circle radius
  • Mediocre concealment


Performance

How It's Done: Chapayev

Changes

Cruiser - Chapayev

May 2020

  • Rudder-shift time lowered by 10% for both hulls.
  • Repair Party cooldown time reduced (from 80 s to 60 s) and her HP now restores 20% faster.

June 2020

  • Bow and stern armor thickness reduced from 30 mm to 26 mm.
  • Repair Party cooldown reduced from 60 s to 55 s.
  • Repair Party now restores 16.67% more HP per second.
WoWsLIconBlack.pngContent LinksWoWsLIconBlack.png