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Chapayev

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WoWsLIconBlack.pngChapayev
Legends_Chapayev_splash.png

Legends_Cruiser_Icon.png Chapayev — Soviet • Tech Tree • Tier VII • Cruiser.

A light cruiser with powerful artillery, built under the "Big Fleet" program (Project 68). The ship was slightly slower than her predecessors but significantly surpassed them in armor protection. During her upgrade, the cruiser received considerably enhanced AA defense.

Legends_USSR.png

WoWsLIconBlack.png Navy: USSR
WoWsLIconBlack.png Ship: Soviet
WoWsLIconBlack.png Nation: U.S.S.R
WoWsLIconBlack.png Categoy: Tech Tree

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: 18 000 000
WoWsLIconBlack.png XP: 210 000

WoWsLIconBlack.png Entered Service: 1950
WoWsLIconBlack.png Ships in Series: 7
WoWsLIconBlack.png Predecessor: Shchors
WoWsLIconBlack.png Successors: Dmitri Donskoi
WoWsLIconBlack.png Variants: AL Chapayev

WoWsLIconBlack.pngShip TraitsWoWsLIconBlack.png

Legends_Sure_Shot_trait.png
Sure Shot: Shells with a good ballistic trajectory maintain velocity, making aiming easier.

Legends_Pyromania_trait.png
Pyromania: Above average chance for HE shells to cause a fire.

Legends_Superior_AP_Damage_trait.png
Superior AP Damage: Above average AP shell damage.



WoWsLIconBlack.pngSurvivability StatsWoWsLIconBlack.png
SURVIVBILITY STOCK UPGRADED
• Hitpoints 32 000 37 000
• Armor (mm) 6 - 175 -
• Torpedo Damage Reduction (%) 0 0
WoWsLIconBlack.pngManeuverabilityWoWsLIconBlack.png
MANEUVERABILITY STOCK UPGRADED
• Maximum Speed (kn) 33.5 33.5
• Turning Circle Radius (m) 890 890
• Rudder Shift Time (sec) 12.2 8.7
WoWsLIconBlack.pngConcealmentWoWsLIconBlack.png
CONCEALMENT STOCK UPGRADED
• Detectability by Sea (km) 14.3 -
• Detectability by Air (km) 8.6 -
• Detectability while firing in smoke (km) 7.5 -
WoWsLIconBlack.pngTorpedosWoWsLIconBlack.png
TORPEDOS STOCK UPGRADED
• Name 533mm triple 1-N 533mm triple 1-N
• Arrangement 2x3 2x3
• Reload Time (sec) 74 74
• 180° Turn Time (sec) 7.2 7.2
• Maximum Damage 16 700 17 933
• Detectability by Sea (km) 1.3 1.3
• Range (km) 3.7 4
• Speed (kn) 60 65
WoWsLIconBlack.pngMain Artillery StatsWoWsLIconBlack.png
MAIN BATTERY STOCK UPGRADED
• Main Artillery Name 152mm/57 MK-5 152mm/57 MK-5 U
• Main Artillery Arrangement 4x3 4x3
• Firing Range (km) 14.5 16
• Reload Time (sec) 8 8
• 180° Turn Time (sec) 25 25
• HE Maximum Damage 2200 2300
• HE Fire Chance (%) 12 12
• HE Penetration (mm) 25 25
• AP Maximum Damage 3300 3400
• Sigma 2.0 -
WoWsLIconBlack.pngSecondary Artillery StatsWoWsLIconBlack.png
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 100mm/56 B-54 100mm/70 SM-5-1S
• Arrangement 4x2 4x2
• Firing Range (km) 5 5
• Reload Time (sec) 3.8 4
• HE Maximum Damage 1400 1400
• HE Fire Chance (%) 6 6
• HE Penetration (mm) 17 17
WoWsLIconBlack.pngAnti-Aircraft Artillery StatsWoWsLIconBlack.png
AA ARMAMENT 1 STOCK UPGRADED
• Name 12.7mm DSHKM-2B 37mm V-11
• Arrangement 4x2 14x2
• DPS 20 129
• Range (km) 1.2 3.5
AA ARMAMENT 2 STOCK UPGRADED
• Name 37mm 70-K 100mm/70 SM-5-1S
• Arrangement 14x1 4x2
• DPS 80 78
• Range (km) 3.2 5
AA ARMAMENT 3 STOCK UPGRADED
• Name 100mm/56 B-54 -
• Arrangement 4x2 -
• DPS 40 -
• Range (km) 5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Chapayev




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 32 000 6 175 0 4x3 2 12.2 0
Hull B 37 000 6 175 0 4x3 2 8.7 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
152mm/57 MK-5 4x3 8 25 2200 12 3300 0
152mm/57 MK-5 U 4x3 8 25 2300 12 3400 450 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.5 km 0
Targeting System VII mod. 2 10 % 16 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm triple 1-N 2x3 74s 7.2s 16 700 3.7 60 1.3 0
533mm triple 1-N 2x3 74s 7.2s 17 933 4 65 1.3 450 000
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

Cruiser - Chapayev
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Cruiser - Chapayev
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 11.7km
  • Duration: 20s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +259
  • Duration: 28s
  • Reload time: 55s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Chapayev

Pros:

  • Good set of consumables
  • Decent top speed
  • Good fire-starting capabilities



Cons:

  • Large, poorly protected citadel
  • Abysmal maximum torpedo range
  • Large turning circle radius
  • Mediocre concealment


Performance

How It's Done: Chapayev

Changes

Cruiser - Chapayev

May 2020

  • Rudder-shift time lowered by 10% for both hulls.
  • Repair Party cooldown time reduced (from 80 s to 60 s) and her HP now restores 20% faster.

June 2020

  • Bow and stern armor thickness reduced from 30 mm to 26 mm.
  • Repair Party cooldown reduced from 60 s to 55 s.
  • Repair Party now restores 16.67% more HP per second.
WoWsLIconBlack.pngContent LinksWoWsLIconBlack.png