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Charlemagne

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Legends_Charlemagne_splash.png


Tier VI | Type: Cruiser
Cost (Doubloons)15,000
Stock Stats
Survivability
Hitpoints30,000 
Armor6 - 140 mm
Torpedo Damage Reduction16 %
Artillery
Main Battery
203 mm/50 Mle 19313x3 
Firing Range15.2 km
Reload Time13 s
180 Turn Time30 s
HE Max Damage2,600 
HE Fire Chance14 %
AP Max Damage4,800 
Secondary Armament 1
100 mm/45 Mle 19315x2 
Firing Range4.5 km
Reload Times
HE Max Damage1,400 
HE Fire Chance%
Torpedo
550 mm tube lance-torpilles2x3 
Reload Time90 s
Max Damage15,833 
Detectability by Sea1.3 km
Range10 km
Speed60 kn
Maneuverability
Maximum Speed32 kn
Turning Circle Radius690 m
Rudder Shift Time14.2 s
Concealment
Detectability by Sea12.4 km
Detectability by Air7.8 km
Detectability firing in smoke7.4 km
Legends_Charlemagne.png

Charlemagne — Premium Tier VI Cruiser.

A heavy cruiser project (Project C5A3) designed to rival potential adversaries: new ships of this type that were being built in Germany. The main difference from the previous ships was manifestedin the enhancements of the ship's main guns located in triple turrets.


Year of Design: 1939


Ship Traits
Legends_Broad_Launch_trait.png Legends_Fast_trait.png
Broad Launch:
Wider maximum spread of the torpedo launcher
Fast:
Above average maximum movement speed


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Secondary Armament Torpedo Launchers Rudder Shift (s)
Stock 30,000 6 140 16 3x3
  • 5x2 100 mm
2 14.2
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203 mm/50 Mle 1931 3x3 13 30 2,600 14 4,800
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.2 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
550 mm tube lance-torpilles 2x3 90s 7.2s 15,833 10 60 1.3
Legends_Engine.png Maximum Speed
Stock 32 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +15%
  • Main battery reload time +5%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Legends_Sonar.png
Legends_Catapult_Fighter.png
Legends_Engine_Boost.png

Player Opinion

Performance

Gallery