Charles Martel
Tier VII | Type: Cruiser | |
Preceded by | Succeeded by |
Algérie | Saint-Louis Henri IV |
Cost | 18 000 000 |
XP Required | 210 000 |
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints38 000 |
Armor6 - 140 |
Torpedo Damage Reduction16 % |
Artillery
Main Battery
203mm/55 Mle 19343x3 |
Firing Range15.8 km |
Reload Time9.5 s |
180 Turn Time25.7 s |
HE Maximum Damage2950 |
HE Fire Chance15 % |
HE Penetration34 mm |
AP Maximum Damage5050 |
Sigma2.0 |
Secondary Armament 1
100 mm/45 Mle 19315x2 |
Firing Range5 km |
Reload Time4 s |
HE Maximum Damage1400 |
HE Fire Chance6 % |
HE Penetration17 mm |
AA Defense
AA Armament 1
20 mm/70 Mk416x1 |
DPS58 |
Range2 km |
AA Armament 2
37 mm/70 ACAD Mle 19364x2 |
DPS48 |
Range3.5 km |
AA Armament 3
40 mm/56 Bofors Mk34x1 |
DPS64 |
Range3.5 km |
AA Armament 4
100 mm/45 Mle 19315x2 |
DPS34 |
Range5 km |
Maneuverability
Maximum Speed32.5 kn |
Turning Circle Radius690 m |
Rudder Shift Time8.9 s |
Concealment
Detectability by Sea13.4 km |
Detectability by Air8 km |
Detectability while firing in smoke7.8 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 30 800 | 6 | 140 | 16 | 3x3 | 2 | 13.8 | 0 |
Hull B | 38 000 | 6 | 140 | 16 | 3x3 | 2 | 8.9 | 3 600 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | Purchase Price | |
---|---|---|---|---|---|---|---|
203mm/50 Mle 1931 | 3x3 | 11 | 30 | 2950 | 15 | 5050 | 0 |
203mm/55 Mle 1934 | 3x3 | 9.5 | 25.7 | 2950 | 15 | 5050 | 450 000 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 14.4 km | 0 |
Targeting System 7 Mle 2 | 10 % | 15.8 km | 450 000 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
550mm tube lance-torpilles | 2x3 | 90s | 7.2s | 15 833 | 10 | 60 | 1.3 |
Maximum Speed | |
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Stock | 32.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Engine Boost
Temporarily increases the maximum ship speed. |
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Main Battery Reload Booster
Temporarily accelerates the reload speed of the main battery guns. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Player Opinion
Pros:
- Great set of consumables
- Torpedoes have good range, damage and decent speed
- Main batteries have good damage and a decent reload time
Cons:
- Low HP pool
- Only 3 torpedoes per side
- Mediocre AA capabilities
Performance
Changes
- A non-buffed Repair Party is now available instead of Catapult Fighter.
- Rudder-shift time lowered by 10% for both hulls.
- Main Battery Reload Booster consumable added as an alternative to Sonar in the 1st slot
- Stock main battery reload time reduced from 12 s to 11 s
- Upgraded main battery reload time reduced from 10 s to 9.5 s
- Main battery AP shell damage increased from 4800 to 5050
- Main battery HE shell damage increased from 2800 to 2950
Gallery
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