Cheshire
Tier VI | Type: Cruiser | |
Cost (Doubloons) | 12 500 |
Variants | AL Cheshire |
STOCK STATS
Survivability
Hitpoints42 500 |
Armor13 - 178 mm |
Torpedo Damage Reduction19 % |
Artillery
Main Battery
234mm/50 Mk XII3x2 |
Firing Range14.9 km |
Reload Time14.5 s |
180° Turn Time25.7 s |
HE Maximum Damage3850 |
HE Fire Chance24 % |
HE Penetration59 mm |
AP Maximum Damage5750 |
Sigma2.0 |
Secondary Armament 1
114mm/45 RP 41 Mk VI8x2 |
Firing Range4.5 km |
Reload Time3 s |
HE Maximum Damage1600 |
HE Fire Chance7 % |
HE Penetration19 mm |
Torpedoes
533mm QR Mk II2x4 |
Reload Time96 s |
180° Turn Time7.2 s |
Maximum Damage15 433 |
Detectability by Sea1.3 km |
Range8 km |
Speed61 kn |
AA Defense
AA Armament 1
20mm Oerlikon Mk V20x2 |
DPS122 |
Range2 km |
AA Armament 2
40mm STAAG10x2 |
DPS254 |
Range3.5 km |
AA Armament 3
114mm/45 RP 41 Mk VI8x2 |
DPS142 |
Range5 km |
Maneuverability
Maximum Speed34 kn |
Turning Circle Radius720 m |
Rudder Shift Time9 s |
Concealment
Detectability by Sea11.1 km |
Detectability by Air7 km |
Detectability while firing in smoke5.4 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
---|---|---|---|---|---|---|---|
Stock | 42 500 | 13 | 178 | 19 | 3x2 | 2 | 9 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
234mm/50 Mk XII | 3x2 | 14.5 | 25.7 | 3850 | 24 | 5750 |
Main Battery Firing Range | |
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Stock | 14.9 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
533mm QR Mk II | 2x4 | 96s | 7.2s | 15 433 | 8 | 61 | 1.3 |
Maximum Speed | |
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Stock | 34 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Player Opinion
Pros:
- Large HP pool
- Great main battery parameters
- Excellent AA suite, which can become even better with the use of the Defensive AA Fireconsumable
- Good concealment
Cons:
- Only six guns with a lengthy reload; poor DPM
- Huge citadel block that rises well above the waterline which is also stepped, making it easier to citadel it from multiple angles
Performance
Changes
- Rudder-shift time decreased from 10.5 to 9 seconds.
- Main battery reload time reduced from 17 to 16 seconds.
- Repair Party modified—it now restores the same amount of HP but over 9.3 seconds instead of 27.
- Main battery shell grouping increased by 10% (from 1.8 to 2.0 sigma)
- Main battery reload time improved from 16 to 14.5 s
- Improved armor of various ship parts: bow and stern armor increased to 25 mm; superstructure armor increased to 16 mm.
Gallery
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