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Cleveland

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Legends_Cleveland_splash.png
Tier VII | Type: Cruiser
Preceded bySucceeded by
HelenaSeattle
Cost 18 000 000
VariantsAL Montpelier
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints36 900 
Armor13 - 165 
Torpedo Damage Reduction%
Artillery
Main Battery
152mm Mk16 mod. 14x3 
Firing Range15.3 km
Reload Times
180 Turn Time20 s
HE Max Damage2300 
HE Fire Chance13 %
HE Penetration25 mm
AP Max Damage3300 
Secondary Armament 1
127mm Mk326x2 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
20mm Oerlikon Mk2023x2 
DPS140 
Rangekm
AA Armament 2
40mm Bofors Mk16x2 
DPS68 
Range3.5 km
AA Armament 3
40mm Bofors Mk24x4 
DPS64 
Range3.5 km
AA Armament 4
127mm Mk326x2 
DPS91 
Rangekm
Maneuverability
Maximum Speed33 kn
Turning Circle Radius660 m
Rudder Shift Time7.2 s
Concealment
Detectability by Sea12.5 km
Detectability by Air7.5 km
Detectability firing in smoke6.1 km
Legends_Cleveland.png

Cleveland — American Tech Tree Tier VII Cruiser.

A Cleveland-class cruiser. The ship had excellent AA capabilities and good armor protection for this type of ship. With all performance characteristics combined, she was one of the most powerful light cruisers of the World War II period.

Entered Service: 1942
Ships in a series: 28


Ship Traits
Legends_Surgical_Strike_trait.png Legends_Reloader_trait.png Legends_Agile_trait.png
Surgical Shells:
A short shell fuse time results in lower chance of over-penetration.
Reloader:
Above average main battery reload time.
Agile:
Above average ability to change direction.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 30 600 13 165 4 4x2 9.3 0
Hull B 36 900 13 165 4 4x3 7.2 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
152mm Mk16 4x2 7 18 2200 12 3200 0
152mm Mk16 mod. 1 4x3 7 20 2300 13 3300 450 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.9 km 0
Targeting System: Mk7 mod. 2 10 % 15.3 km 450 000
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9km
  • Duration: 30s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +184
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3

Player Opinion


Pros:

  • Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily.
  • Solid main battery guns. Excellent rate of fire, firing range, shell penetration, and fire chance for HE shells.
  • Favorable firing angles allow all four turrets to be used without showing excessive broadside.
  • High shell arcs for lobbing over islands.
  • Powerful anti-aircraft suite; can easily shoot down enemy strike craft without Defensive AA FireLegends_DFAA.png
  • Decent maneuverability.



Cons:

  • Citadel is vulnerable to plunging fire.
  • Light armor scheme means that Cleveland takes damage from incoming fire of nearly all calibers.
  • Very prone to HE damage.
  • Slow shell velocity and high arc; allows enemies time to maneuver and evade incoming fire.
  • Medium-range anti-aircraft armament can be very easily destroyed by HE shells.
  • No torpedoes.
  • Low HP pool.


Performance

Changes

The Redinforcements

  • Stock main battery reload time increased from 6.5 s to 7 s
  • Upgraded main battery reload time increased from 6 s to 6.5 s

History

USS Cleveland (CL-55) was an American Light cruiser, the first of her class and the first American light cruiser designed without the limitation of the inter-war treaties. Heavily based on the preceding Brooklyn class (represented in-game by the premium ship Boise), they exchanged one main battery turret for a better anti-aircraft armament, a bigger bridge, new radars and fire directors while keeping the respectable speed and armour of their predecessor. The Cleveland class was top-heavy, and the fitting of new anti-aerian weaponry and new electronics during the war made the situation worse. The desire to reduce the weight of the ships lead to the conception of the Fargo subclass, with smaller structure and better AA firing arcs. 52 Cleveland class vessels were ordered, but only 27 were completed. 13 were reordered as Fargo class ships (while only 2 were finished) and 9 were completed as Independence light carriers. Most of the class was decommissioned after their service in World War Two, but some were refited as missile cruisers and served until the 80'. Only the USS Little Rock (CL-92, later CG-4) survived as a museum ship, in her missile cruiser configuration.

She received 13 battle stars during world war two for her service in the pacific.

Commissioned in 1942, Cleveland conducted her shakedown trial on the east coast of the USA, before being assigned to the Mediterranean for Operation Torch, the allied invasion of Vichy French North Africa. Deployed alongside USS Ranger (CV-4) , she provided air support, shore bombardment and anti-submarine duties before returning home for preparation to service in the Pacific.

Joining the Pacific in early 1943, Cleveland was assigned to the Cruiser Division 12 alongside her sister Columbia (CL-56) and Montpelier (CL-57) in the Task Force 18. Alongside the Task Force 69 (composed of two New Mexico and two Colorado class battleships), they took part in multiple patrol and AA screening in the Solomon Islands. At one point, the CruDiv 12 was reinforced with USS Denver (CL-58) and contributed to night bombardment. During one of those operations at Kula Gulf without Columbia, the division spotted on radar two Japanese ships and sent them to the bottom. After the engagement, the Task Force was assigned to a series of operations to secure the Solomon Islands chain. TF68 was renamed TG36.2 and took part in multiple shore bombardment operations and convoy escort, before being assigned in mid-1943 to the USS North Carolina (BB-65) screening. CruDiv 12 was deployed to cover two destroyers during their research for the survivor of the sunken light cruiser USS Helena (CL-50). In the summer of 1943, Cleveland was assigned to Task Force 39 after multiple patrol duties before being sent to Sydney, Australia, for repair. Resuming service to intercept the “Tokyo Express”, the Japanese supply chain of the Solomon Islands, she returned to Sydney for her first major break of the war. Cleveland took part in the invasion of the Bougainville Islands, procuring artillery support and AA cover. During the battle of Empress Augusta Bay, the CruDiv 12 engaged the Japanese light cruiser Sendai and the heavy cruiser Myōkō. Later the same night, the division suffered from an air attack from the Japaneses carriers Zuikaku, Shōkaku and Zuihō. Only Montpelier was hit, by two bombs on one of her catapults, and the Task Force 39 claimed to have shot down 10 to 15 planes. After a last convoy escort, the ship was sent to Guadalcanal for rest : it was the first “calm” period of the CruDiv 12 after the formation of the division.

In early 1944, the Cleveland sisters took part in the New Guinea offensive, before Columbia left the division, letting only Cleveland and Montpelier to join Sydney for repair. Both cruisers took part in the invasion of Saipan, Tinian, and Guam, in the Mariana Islands before being assigned to the Task Group 58.3 of the TF58, composed mostly of fast carriers. Cleveland took part in the defence of the task group against more than a hundred of aircraft launched by three Japanese carriers : the engagement became known as the Great Mariana Turkey Shoot. Returning to Saipan, Cleveland resumed support duties, taking part in the invasion of Guam and Tinin before being reintegrated to CruDiv 12 alongside Denver and Montpelier. Columbia later joined the group for the invasion of Peleliu and Angaur Islands. Returning to the US for a complete overhaul in October, she stayed here until christmas, receiving a new radar and fire control systems, and a modern Combat Information Center.

Returning to the Pacific in 1945, Cleveland joined CruDiv 12 again, minus Columbia, to support amphibious operations at Correligor and Bataan Peninsula, then Puerto Princessa and Palawan Island. Assigned to Task Group 95.2, the CruDiv 12 joined the CruDiv 16, composed of the two large cruisers of the Alaska class, to perform multiple patrols in China seas. Task Group 95.2 was at sea when Japan announced surrendering, and performed multiple exercises until the official surrender in Tōkyō Bay. After the surrender, she returned home for a massive overhaul.

After the war, Cleveland became a training ship, the CruDiv 12 being renamed CruDiv 14 and performing training cruises until mid-1946, when the four vessels of the CruDiv 14 were chosen for inactivation. Even if they were relatively recent ships, the war refits for more AA and new electronics aggravated the weight issues. Cleveland was decommissioned in 1947, stricken from the Navy list in 1959 and sold for scrap in 1960.

In World of Warships Legends, USS Cleveland is represented in her early and late war configurations. However, her fighter is a Grumman F3F, which never had a floatplane variant and wears pre-war markings.

Source :

Gallery


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