Collingwood
Tier VI | Type: Battleship | |
Cost (Doubloons) | 12 500 |
STOCK STATS
Survivability
Hitpoints58 500 |
Armor16 - 419 mm |
Torpedo Damage Reduction25 % |
Artillery
Main Battery
419mm/45 Mk.I Twin3x2 |
Firing Range16.9 km |
Reload Time26 s |
180° Turn Time45 s |
HE Maximum Damage6150 |
HE Fire Chance47 % |
HE Penetration70 mm |
AP Maximum Damage13 000 |
Sigma2.0 |
Secondary Armament 1
120mm/40 QF Mk VIII6x1 |
Firing Range5 km |
Reload Time5 s |
HE Maximum Damage1700 |
HE Fire Chance8 % |
HE Penetration20 mm |
Secondary Armament 2
152mm/50 Mk XXII6x2 |
Firing Range5 km |
Reload Time12 s |
HE Maximum Damage2150 |
HE Fire Chance9 % |
HE Penetration25 mm |
AA Defense
AA Armament 1
20mm Oerlikon Mk IV24x1 |
DPS86 |
Range2 km |
AA Armament 2
40mm Vickers 2-pdr. Mk VIII6x8 |
DPS119 |
Range2.5 km |
AA Armament 3
120mm/40 QF Mk VIII6x1 |
DPS36 |
Range4.5 km |
Maneuverability
Maximum Speed27 kn |
Turning Circle Radius800 m |
Rudder Shift Time14.8 s |
Concealment
Detectability by Sea14.3 km |
Detectability by Air11.5 km |
Detectability while firing in smoke14.3 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) | |
---|---|---|---|---|---|---|
Stock | 58 500 | 16 | 419 | 25 | 3x2 | 14.8 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
419mm/45 Mk.I Twin | 3x2 | 26 | 45 | 6150 | 47 | 13 000 |
Main Battery Firing Range | |
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Stock | 16.9 km |
Maximum Speed | |
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Stock | 27 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Main Battery Reload Booster
Temporarily accelerates the reload speed of the main battery guns. |
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Enhanced Secondary Targeting
Lower the dispersion and improve the shell grouping of your secondary armament. |
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Player Opinion
Pros:
- Forward firing guns with good firing angles
- Good accuracy
- Fast main battery reload time
- Improved Repair Partyconsumable reload time
- Has access to the Main Battery Reload Boosterand Sonarconsumables
Cons:
- Vulnerable citadel
- Only six guns main battery guns
- Low top speed
- Weak AA defenses
- Covered in thin armor plating; easily damaged by HE shells and citadeled by other large caliber ships
Performance
Gallery
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