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Congress

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Legends_Congress_splash.png


Tier VII | Type: Cruiser
Cost (Special)
Stock Stats
Survivability
Hitpoints51 150 
Armor16 - 330 mm
Torpedo Damage Reduction13 %
Artillery
Main Battery
305mm/50 Mk82x2 
305mm Mk81x3 
Firing Range16 km
Reload Time20 s
180 Turn Time30 s
HE Max Damage4300 
HE Fire Chance27 %
HE Penetration51 mm
AP Max Damage8900 
Sigma2.05 
Secondary Armament 1
127mm Mk326x2 
Firing Range5.5 km
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
20mm Oerlikon Mk420x1 
DPS72 
Rangekm
AA Armament 2
40mm Bofors Mk114x2 
DPS158 
Range3.5 km
AA Armament 3
127mm Mk326x2 
DPS91 
Rangekm
Maneuverability
Maximum Speed33 kn
Turning Circle Radius850 m
Rudder Shift Time13 s
Concealment
Detectability by Sea13.1 km
Detectability by Air7.9 km
Detectability firing in smoke10 km
Legends_Congress.png

Congress — American Premium Tier VII Cruiser.

A variant of the "large cruiser" project with seven 12-inc (305mm) guns as her main battery. She was similar to the Alaska-class ships in terms of her other characteristics.

Congress was temporarily released in the store for Quadrans, a special currency related to the 4th anniversary of Legends, between July 24th and August 28th, 2023.


Year of Design: 1944


Ship Traits Premium
Legends_Trait_Big_and_Flammable.png Legends_Tough_trait.png Legends_Superior_AP_Damage_trait.png Legends_Money_Maker_trait.png
Big and Flammable:
Fires set on this ship last longer due to her large size and high caliber guns.
Tough:
Above average base HP rating.
Superior AP Damage:
Above average AP shell damage.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 51 150 16 330 13 2x2 13
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
305mm/50 Mk8 2x2 20 30 4300 27 8900
Legends_Fire_Control.png Main Battery Firing Range
Stock 16 km
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9.4km
  • Duration: 35s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +256
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3

Player Opinion


Pros:

  • One of the biggest HP pools at Tier VII cruisers
  • Hard hitting 305 mm guns at Tier VII
  • Excellent accuracy and the same improved AP angles found in same tier US cruisers on her main battery armament reinforces her role of a cruiser-killer.
  • Has access to the Surveillance RadarLegends_Surveillance_Radar.pngconsumable.



Cons:

  • Long main battery reload at 20 seconds.
  • Large size and more sluggish maneuverability makes her an easier target for both enemy shells and torpedoes.


Performance

Changes

5.8 All in Black

  • Big Guns trait replaced with Big and Flammable

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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