Cossack
Tier VI | Type: Destroyer | |
Cost (Doubloons) | 12 500 |
Variants | Cossack '38 |
Hitpoints14 800 |
Armor6 - 20 mm |
Torpedo Damage Reduction0 % |
120mm/45 CPXIX3x2 |
Firing Range10.6 km |
Reload Time5 s |
180° Turn Time18 s |
HE Maximum Damage1700 |
HE Fire Chance8 % |
HE Penetration20 mm |
AP Maximum Damage2100 |
Sigma2.0 |
102mm/45 QF Mk XIX1x2 |
Firing Range4.5 km |
Reload Time3 s |
HE Maximum Damage1500 |
HE Fire Chance6 % |
HE Penetration17 mm |
533mm QR Mk II1x4 |
Reload Time96 s |
180° Turn Time7.2 s |
Maximum Damage16 767 |
Detectability by Sea1.3 km |
Range10 km |
Speed62 kn |
12.7mm Mk III2x4 |
DPS4 |
Range1.2 km |
40mm Vickers 2-PDR. QF Mk II2x1 |
DPS11 |
Range2 km |
40mm/39 QF Mark VII1x4 |
DPS13 |
Range2.5 km |
102mm/45 QF Mk XIX1x2 |
DPS9 |
Range5 km |
Maximum Speed36 kn |
Turning Circle Radius610 m |
Rudder Shift Time3.6 s |
Detectability by Sea6.5 km |
Detectability by Air3.4 km |
Detectability while firing in smoke2.4 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
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Stock | 14 800 | 6 | 20 | 0 | 3x2 | 1 | 3.6 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
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120mm/45 CPXIX | 3x2 | 5 | 18 | 1700 | 8 | 2100 |
Main Battery Firing Range | |
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Stock | 10.6 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
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533mm QR Mk II | 1x4 | 96s | 7.2s | 16 767 | 10 | 62 | 1.3 |
Maximum Speed | |
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Stock | 36 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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Consumables
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Temporarily increases the maximum ship speed. |
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Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Player Opinion
Pros:
- Six main battery guns in three twin turrets with good rate of fire, range and fire chance
- Good torpedo damage, range and reload time
- Good concealment
- Decent HP pool
- Access to the Engine Boostconsumable, unlike most British destroyers
Cons:
- Rear turret has extremely bad firing angles
- Only a single quadruple torpedo launcher with bad firing angles
- Virtually useless AA suite, very vulnerable to planes
- Poor Smoke Generatorconsumable characteristics
- The Sonarconsumable has a low detection range
Performance
Changes
- Main battery reload time reduced from 5 to 4.5 seconds.
- Torpedo reload time reduced from 96 to 72 seconds.
History
Cossack was a British Tribal-class destroyer built to compete with the up-and-coming destroyer leaders of other nations. She had a heavy emphasis on firepower, and was originally equipped with four twin 4.7-inch gun turrets and one quadruple torpedo launcher. However, wartime experience with the rise of air-power eventually led to the third turret (or X turret) being replaced with a 4-inch dual-purpose gun for additional anti-air firepower.
In her first action, under the command of Philip Vian in 1940, Cossack rescued British prisoners from the German supply ship Altmark. These prisoners had been captured by the Graf Spee during her raid in the southern Atlantic and were being taken back to Germany—it was a lucky interception.
Later in April 1941, Cossack participated in the Second Naval Battle of Narvik where the British fleet summarily destroyed nearly half of the German navy’s destroyers. A month later, she joined the hunt for Bismarck and made a torpedo attack on the battleship, but missed. (Although, 3 unconfirmed hits were claimed by the Tribal-class destroyer group with her.) In October 1941, Cossack was torpedoed near Gibraltar by a submarine, she sank a few days later in a storm.
Gallery