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Cossack

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WoWsLIconBlack.pngCossack
Legends_Cossack_splash.png

Legends_Destroyer_Icon2.png Cossack — British • Premium • Tier VI • Destroyer.

One of the renowned Tribal-class destroyers with an emphasis on gunnery over torpedo warfare. During World War II, the ship's AA defenses were reinforced at the cost of one main gun mount.

Cossack was released in the store on April 13th, 2020.

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WoWsLIconBlack.png Navy: UK
WoWsLIconBlack.png Ship: British
WoWsLIconBlack.png Nation: United Kingdom
WoWsLIconBlack.png Categoy: Premium

WoWsLIconBlack.png Tier: VI
WoWsLIconBlack.png Class: Destroyer
WoWsLIconBlack.png Cost: (Doubloons) 12 500

WoWsLIconBlack.png Entered Service: 1938
WoWsLIconBlack.png Ships in Series: 27
WoWsLIconBlack.png Variants: Cossack '38

WoWsLIconBlack.pngShip TraitsWoWsLIconBlack.png

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Hidden: Good concealment means the ship can get closer to enemies before being detected.

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Guns Aplenty: A high number of guns allows for a lot of damage from a single salvo.

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Sequential: Torpedoes can be launched one by one.

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Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngSurvivability StatsWoWsLIconBlack.png
SURVIVBILITY STOCK UPGRADED
• Hitpoints 14 800 -
• Armor (mm) 6 - 20 -
• Torpedo Damage Reduction (%) 0 -
WoWsLIconBlack.pngManeuverabilityWoWsLIconBlack.png
MANEUVERABILITY STOCK UPGRADED
• Maximum Speed (kn) 36 -
• Turning Circle Radius (m) 610 -
• Rudder Shift Time (sec) 3.6 -
WoWsLIconBlack.pngConcealmentWoWsLIconBlack.png
CONCEALMENT STOCK UPGRADED
• Detectability by Sea (km) 6.5 -
• Detectability by Air (km) 3.4 -
• Detectability while firing in smoke (km) 2.4 -
WoWsLIconBlack.pngTorpedosWoWsLIconBlack.png
TORPEDOS STOCK UPGRADED
• Name 533mm QR Mk II -
• Arrangement 1x4 -
• Reload Time (sec) 96 -
• 180° Turn Time (sec) 7.2 -
• Maximum Damage 16 767 -
• Detectability by Sea (km) 1.3 -
• Range (km) 10 -
• Speed (kn) 62 -
WoWsLIconBlack.pngMain Artillery StatsWoWsLIconBlack.png
MAIN BATTERY STOCK UPGRADED
• Main Artillery Name 120mm/45 CPXIX -
• Main Artillery Arrangement 3x2 -
• Firing Range (km) 10.6 -
• Reload Time (sec) 5 -
• 180° Turn Time (sec) 18 -
• HE Maximum Damage 1700 -
• HE Fire Chance (%) 8 -
• HE Penetration (mm) 20 -
• AP Maximum Damage 2100 -
• Sigma 2.0 -
WoWsLIconBlack.pngSecondary Artillery StatsWoWsLIconBlack.png
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 102mm/45 QF Mk XIX -
• Arrangement 1x2 -
• Firing Range (km) 4.5 -
• Reload Time (sec) 3 -
• HE Maximum Damage 1500 -
• HE Fire Chance (%) 6 -
• HE Penetration (mm) 17 -
WoWsLIconBlack.pngAnti-Aircraft Artillery StatsWoWsLIconBlack.png
AA ARMAMENT 1 STOCK UPGRADED
• Name 12.7mm Mk III -
• Arrangement 2x4 -
• DPS 4 -
• Range (km) 1.2 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm Vickers 2-PDR. QF Mk II -
• Arrangement 2x1 -
• DPS 11 -
• Range (km) 2 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 40mm/39 QF Mark VII -
• Arrangement 1x4 -
• DPS 13 -
• Range (km) 2.5 -
AA ARMAMENT 4 STOCK UPGRADED
• Name 102mm/45 QF Mk XIX -
• Arrangement 1x2 -
• DPS 9 -
• Range (km) 5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Destroyer - Cossack



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 14 800 6 20 0 3x2 1 3.6



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
120mm/45 CPXIX 3x2 5 18 1700 8 2100
Legends_Fire_Control.png Main Battery Firing Range
Stock 10.6 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk II 1x4 96s 7.2s 16 767 10 62 1.3
Legends_Engine.png Maximum Speed
Stock 36 kn

Modifications

Destroyer - Cossack
SLOT 1
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Main Battery Mod 2
  • Main Battery traverse speed +20%
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Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
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Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Destroyer - Cossack
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Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 85s
  • Reload time: 240s
  • Number of consumables: 2
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Engine Boost
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Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
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Sonar
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Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 2.7km
  • Detection of ships: 3.2km
  • Duration: 180s
  • Reload time: 180s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Destroyer - Cossack

Pros:

  • Six main battery guns in three twin turrets with good rate of fire, range and fire chance
  • Good torpedo damage, range and reload time
  • Good concealment
  • Decent HP pool
  • Access to the Engine BoostLegends_Engine_Boost.pngconsumable, unlike most British destroyers



Cons:

  • Rear turret has extremely bad firing angles
  • Only a single quadruple torpedo launcher with bad firing angles
  • Virtually useless AA suite, very vulnerable to planes
  • Poor Smoke GeneratorLegends_Smoke_Generator.pngconsumable characteristics
  • The SonarLegends_Sonar.pngconsumable has a low detection range


Performance

Changes

Destroyer - Cossack

February 2021

  • Main battery reload time reduced from 5 to 4.5 seconds.
  • Torpedo reload time reduced from 96 to 72 seconds.

History

Destroyer - Cossack

Cossack was a British Tribal-class destroyer built to compete with the up-and-coming destroyer leaders of other nations. She had a heavy emphasis on firepower, and was originally equipped with four twin 4.7-inch gun turrets and one quadruple torpedo launcher. However, wartime experience with the rise of air-power eventually led to the third turret (or X turret) being replaced with a 4-inch dual-purpose gun for additional anti-air firepower.

In her first action, under the command of Philip Vian in 1940, Cossack rescued British prisoners from the German supply ship Altmark. These prisoners had been captured by the Graf Spee during her raid in the southern Atlantic and were being taken back to Germany—it was a lucky interception.

Later in April 1941, Cossack participated in the Second Naval Battle of Narvik where the British fleet summarily destroyed nearly half of the German navy’s destroyers. A month later, she joined the hunt for Bismarck and made a torpedo attack on the battleship, but missed. (Although, 3 unconfirmed hits were claimed by the Tribal-class destroyer group with her.) In October 1941, Cossack was torpedoed near Gibraltar by a submarine, she sank a few days later in a storm.

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