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Cossack '38

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Legends_Cossack_'38_splash.png
Tier VI | Type: Destroyer
Cost (Doubloons)12 500
VariantsCossack
Stock Stats
Survivability
Hitpoints14 800 
Armor6 - 20 mm
Torpedo Damage Reduction%
Artillery
Main Battery
120mm/45 CPXIX4x2 
Firing Range10.1 km
Reload Times
180 Turn Time18 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration20 mm
AP Max Damage2100 
Sigma2.0 
Torpedo
533mm QR Mk II1x4 
Reload Time96 s
Max Damage15 433 
Detectability by Sea1.3 km
Rangekm
Speed61 kn
AA Defense
AA Armament 1
12.7mm Mk III2x4 
DPS
Range1.2 km
AA Armament 2
40mm/39 QF Mark VII1x4 
DPS13 
Range2.5 km


Maneuverability
Maximum Speed36 kn
Turning Circle Radius610 m
Rudder Shift Time3.6 s
Concealment
Detectability by Sea6.8 km
Detectability by Air3.4 km
Detectability firing in smoke2.4 km
Legends_Cossack_'38.png

Cossack '38 — British Premium Tier VI Destroyer.

One of the renowned Tribal-class destroyers, different from her British same-type contemporaries in her large size and emphasis on gunnery over torpedo warfare. At the time of her commissioning, she carried four twin 120 mm mounts as her main battery.

Entered Service: 1938
Ships in a series: 27


Ship Traits Premium
Legends_Hidden_trait.png Legends_Guns_Aplenty_trait.png Legends_Sequential_trait.png Legends_Money_Maker_trait.png
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Sequential:
Torpedoes can be launched one by one.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 14 800 6 20 0 4x2 1 3.6
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
120mm/45 CPXIX 4x2 5 18 1700 8 2100
Legends_Fire_Control.png Main Battery Firing Range
Stock 10.1 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk II 1x4 96s 7.2s 15 433 8 61 1.3
Legends_Engine.png Maximum Speed
Stock 36 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 85s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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