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Cossack '38

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WoWsLIconBlack.pngCossack '38
Legends_Cossack_'38_splash.png

Legends_Destroyer_Icon2.png Cossack '38 — British • Premium • Tier VI • Destroyer.

One of the renowned Tribal-class destroyers, different from her British same-type contemporaries in her large size and emphasis on gunnery over torpedo warfare. At the time of her commissioning, she carried four twin 120 mm mounts as her main battery.

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WoWsLIconBlack.png Navy: UK
WoWsLIconBlack.png Ship: British
WoWsLIconBlack.png Nation: United Kingdom
WoWsLIconBlack.png Categoy: Premium

WoWsLIconBlack.png Tier: VI
WoWsLIconBlack.png Class: Destroyer
WoWsLIconBlack.png Cost: (Doubloons) 12 500

WoWsLIconBlack.png Entered Service: 1938
WoWsLIconBlack.png Ships in Series: 27
WoWsLIconBlack.png Variants: Cossack

WoWsLIconBlack.pngShip TraitsWoWsLIconBlack.png

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Hidden: Good concealment means the ship can get closer to enemies before being detected.

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Guns Aplenty: A high number of guns allows for a lot of damage from a single salvo.

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Sequential: Torpedoes can be launched one by one.

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Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngSurvivability StatsWoWsLIconBlack.png
SURVIVBILITY STOCK UPGRADED
• Hitpoints 14 800 -
• Armor (mm) 6 - 20 -
• Torpedo Damage Reduction (%) 0 -
WoWsLIconBlack.pngManeuverabilityWoWsLIconBlack.png
MANEUVERABILITY STOCK UPGRADED
• Maximum Speed (kn) 36 -
• Turning Circle Radius (m) 610 -
• Rudder Shift Time (sec) 3.6 -
WoWsLIconBlack.pngConcealmentWoWsLIconBlack.png
CONCEALMENT STOCK UPGRADED
• Detectability by Sea (km) 6.8 -
• Detectability by Air (km) 3.4 -
• Detectability while firing in smoke (km) 2.4 -
WoWsLIconBlack.pngTorpedosWoWsLIconBlack.png
TORPEDOS STOCK UPGRADED
• Name 533mm QR Mk II -
• Arrangement 1x4 -
• Reload Time (sec) 96 -
• 180° Turn Time (sec) 7.2 -
• Maximum Damage 15 433 -
• Detectability by Sea (km) 1.3 -
• Range (km) 8 -
• Speed (kn) 61 -
WoWsLIconBlack.pngMain Artillery StatsWoWsLIconBlack.png
MAIN BATTERY STOCK UPGRADED
• Main Artillery Name 120mm/45 CPXIX -
• Main Artillery Arrangement 4x2 -
• Firing Range (km) 10.1 -
• Reload Time (sec) 5 -
• 180° Turn Time (sec) 18 -
• HE Maximum Damage 1700 -
• HE Fire Chance (%) 8 -
• HE Penetration (mm) 20 -
• AP Maximum Damage 2100 -
• Sigma 2.0 -
WoWsLIconBlack.pngAnti-Aircraft Artillery StatsWoWsLIconBlack.png
AA ARMAMENT 1 STOCK UPGRADED
• Name 12.7mm Mk III -
• Arrangement 2x4 -
• DPS 4 -
• Range (km) 1.2 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm/39 QF Mark VII -
• Arrangement 1x4 -
• DPS 13 -
• Range (km) 2.5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Destroyer - Cossack '38



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 14 800 6 20 0 4x2 1 3.6



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
120mm/45 CPXIX 4x2 5 18 1700 8 2100
Legends_Fire_Control.png Main Battery Firing Range
Stock 10.1 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk II 1x4 96s 7.2s 15 433 8 61 1.3
Legends_Engine.png Maximum Speed
Stock 36 kn

Modifications

Destroyer - Cossack '38
SLOT 1
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Main Battery Mod 2
  • Main Battery traverse speed +20%
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Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
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Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Destroyer - Cossack '38
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Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
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Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 85s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
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Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Destroyer - Cossack '38

Pros:

  • Eight main battery guns in four twin turrets with good rate of fire, range and fire chance
  • Good torpedo damage, range and reload time
  • Good concealment
  • Decent HP pool
  • Access to the Engine BoostLegends_Engine_Boost.pngconsumable, unlike most British destroyers



Cons:

  • Rear turrets have extremely bad firing angles
  • Only a single quadruple torpedo launcher with bad firing angles
  • Virtually useless AA suite, very vulnerable to planes
  • Poor Smoke GeneratorLegends_Smoke_Generator.pngconsumable characteristics
  • Lacks access to the SonarLegends_Sonar.pngconsumable, unlike most British destroyers


Performance


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