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Cross of Dorn

Cross of Dorn

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Legends_Cross_of_Dorn_splash.png
Tier VI | Type: Cruiser
Cost (Doubloons)12 500
VariantsYorck
Stock Stats
Survivability
Hitpoints32 600 
Armor13 - 180 mm
Torpedo Damage Reduction10 %
Artillery
Main Battery
210mm L/45 SK L/454x2 
Firing Range14.5 km
Reload Time10 s
180 Turn Time34.6 s
HE Fire Chance10 %
HE Penetration53 mm
AP Max Damage4500 
Sigma2.0 
Secondary Armament 1
105mm L/65 DOP. L. C/374x2 
Firing Range4.5 km
Reload Time3.3 s
HE Max Damage1200 
HE Fire Chance%
HE Penetration20 mm
Torpedo
533mm Drilling4x3 
Reload Time68 s
Max Damage13 700 
Detectability by Sea1.3 km
Rangekm
Speed64 kn
AA Defense
AA Armament 1
20mm Flak 384x1 
DPS12 
Rangekm
AA Armament 2
20mm Flakzwilling 388x2 
DPS34 
Rangekm
AA Armament 3
20mm Flakzwilling 384x4 
DPS23 
Rangekm
AA Armament 4
40mm L/56 Flak 286x1 
DPS45 
Range3.5 km
Maneuverability
Maximum Speed32 kn
Turning Circle Radius650 m
Rudder Shift Time8.1 s
Concealment
Detectability by Sea13 km
Detectability by Air7.8 km
Detectability firing in smoke7.6 km
Legends_Cross_of_Dorn.png

Cross of Dorn — German Premium Tier VI Cruiser.

This warship is one of the most closely guarded secrets of the Black Templars. Only a few chosen Brothers know of its very existence. This ship was the gift, reward, and blessing given by Rogal Dorn to the newborn Chapter and its first High Marshal Sigismund. It is ancient like the time itself, dating back to the early days of the Dark Age of Technology. Looking deceptively small compared to the gargantuan vessels of Chapter's fleets, it holds the mysterious and now forbidden powers of that long-forgotten era.

Cross of Dorn was temporarily released in the store as part of the Warhammer 40k collaboration on November 8th, 2021.

Entered Service: Dark Age of Technology
Ships in a series: 1


Ship Traits Premium
Legends_Long_Reach_trait.png Legends_Superior_HE_pen_trait.png Legends_Reloader_trait.png Legends_Money_Maker_trait.png
Long Reach:
Above average main battery range. Hit them before they can hit you.
Superior HE pen:
Above average HE shell penetration.
Reloader:
Above average main battery reload time.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 32 600 13 180 10 4x2 4 8.1
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) HE Fire Chance (%) Max AP Damage
210mm L/45 SK L/45 4x2 10 34.6 10 4500
Legends_Fire_Control.png Main Battery Firing Range
Stock 14.5 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Drilling 4x3 68s 7.2s 13 700 6 64 1.3
Legends_Engine.png Maximum Speed
Stock 32 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.8km
  • Detection of ships: 5.4km
  • Duration: 116s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Engine_Boost.png
Engine Boost
Legends_dpadup.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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