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D'kyr

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Legends_D'kyr_splash.png
Tier VI | Type: Battleship
Cost (Doubloons)12 500
VariantsGneisenau
STOCK STATS
Survivability
Hitpoints54 000 
Armor13 - 360 mm
Torpedo Damage Reduction22 %
Artillery
Main Battery
380mm L/52 SK C/343x2 
Firing Range15.8 km
Reload Time27 s
180° Turn Time36 s
HE Maximum Damage4200 
HE Fire Chance34 %
HE Penetration95 mm
AP Maximum Damage11 000 
Sigma1.8 
Secondary Armament 1
128mm L/61 SK C/4211x2 
Firing Range5.5 km
Reload Time3.2 s
HE Maximum Damage1500 
HE Fire Chance%
HE Penetration32 mm
Torpedoes
533mm Drilling2x3 
Reload Time60 s
180° Turn Time7.2 s
Maximum Damage13 700 
Detectability by Sea1.3 km
Range7.5 km
Speed67 kn
AA Defense
AA Armament 1
20mm Flakzwilling 3812x2 
DPS50 
Rangekm
AA Armament 2
20mm Flakvierling 387x4 
DPS42 
Rangekm
AA Armament 3
37mm Flak LM/426x2 
DPS62 
Range3.5 km
AA Armament 4
128mm L/61 SK C/4211x2 
DPS136 
Range5.2 km


Maneuverability
Maximum Speed32 kn
Turning Circle Radius830 m
Rudder Shift Time14.7 s
Concealment
Detectability by Sea14.6 km
Detectability by Air11.7 km
Detectability while firing in smoke13.4 km
Legends_D'kyr.png

D'kyr — French Premium Tier VI Battleship.

Like most Vulcan ships, the specifications and capabilities of the D'kyr are largely classified. Expect formidable defenses, firepower, and technological surprises.

D'kyr was temporarily released in the store as part of the Star Trek collaboration on July 8th, 2024.


Year of Design: 2024

Ship Traits Premium Trait
Legends_Ironclad_trait.png Legends_Secondary_Reach_trait.png Legends_Extended_Sonar_trait.png Legends_Money_Maker_trait.png
Ironclad: Above average armor thickness. Greater resisitance to all forms of armor penetration. Secondary Reach: Above average secondary battery range. Extended Sonar: Sonar's range increased. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 54 000 13 360 22 3x2 2 14.7



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
380mm L/52 SK C/34 3x2 27 36 4200 34 11 000
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.8 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Drilling 2x3 60s 7.2s 13 700 7.5 67 1.3
Legends_Engine.png Maximum Speed
Stock 32 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +269
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.8km
  • Detection of ships: 5.4km
  • Duration: 116s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Observation Seaplane
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3

Player Opinion


Pros:

  • Above-average secondary battery range and penetration
  • Decent turret traverse
  • Great torpedoes; reload time, range and speed are all improved compared to its tech-tree version Gneisenau
  • Access to the improved German SonarLegends_Sonar.pngconsumable
  • Good top speed and rudder shift time



Cons:

  • Low HP pool for its tier
  • Mediocre main battery accuracy
  • Worse main battery range and reload than Gneisenau
  • Although they provide good firing angles, torpedoes are greatly exposed, making them very easy to incapacitate or destroy


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png