D'kyr
Tier VI | Type: Battleship | |
Cost (Doubloons) | 12 500 |
Variants | Gneisenau |
STOCK STATS
Survivability
Hitpoints54 000 |
Armor13 - 360 mm |
Torpedo Damage Reduction22 % |
Artillery
Main Battery
380mm L/52 SK C/343x2 |
Firing Range15.8 km |
Reload Time27 s |
180° Turn Time36 s |
HE Maximum Damage4200 |
HE Fire Chance34 % |
HE Penetration95 mm |
AP Maximum Damage11 000 |
Sigma1.8 |
Secondary Armament 1
128mm L/61 SK C/4211x2 |
Firing Range5.5 km |
Reload Time3.2 s |
HE Maximum Damage1500 |
HE Fire Chance7 % |
HE Penetration32 mm |
Torpedoes
533mm Drilling2x3 |
Reload Time60 s |
180° Turn Time7.2 s |
Maximum Damage13 700 |
Detectability by Sea1.3 km |
Range7.5 km |
Speed67 kn |
AA Defense
AA Armament 1
20mm Flakzwilling 3812x2 |
DPS50 |
Range2 km |
AA Armament 2
20mm Flakvierling 387x4 |
DPS42 |
Range2 km |
AA Armament 3
37mm Flak LM/426x2 |
DPS62 |
Range3.5 km |
AA Armament 4
128mm L/61 SK C/4211x2 |
DPS136 |
Range5.2 km |
Maneuverability
Maximum Speed32 kn |
Turning Circle Radius830 m |
Rudder Shift Time14.7 s |
Concealment
Detectability by Sea14.6 km |
Detectability by Air11.7 km |
Detectability while firing in smoke13.4 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
---|---|---|---|---|---|---|---|
Stock | 54 000 | 13 | 360 | 22 | 3x2 | 2 | 14.7 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
380mm L/52 SK C/34 | 3x2 | 27 | 36 | 4200 | 34 | 11 000 |
Main Battery Firing Range | |
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Stock | 15.8 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
533mm Drilling | 2x3 | 60s | 7.2s | 13 700 | 7.5 | 67 | 1.3 |
Maximum Speed | |
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Stock | 32 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Enhanced Secondary Targeting
Lower the dispersion and improve the shell grouping of your secondary armament. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Observation Seaplane
Temporarily tightens main battery shell grouping. |
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Player Opinion
Pros:
Cons:
- Low HP pool for its tier
- Mediocre main battery accuracy
- Worse main battery range and reload than Gneisenau
- Although they provide good firing angles, torpedoes are greatly exposed, making them very easy to incapacitate or destroy
Performance
Gallery
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