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D. Pozharsky

D. Pozharsky

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Legends_D._Pozharsky_splash.png


Tier VII | Type: Cruiser
Cost (Special)
STOCK STATS
Survivability
Hitpoints40 700 
Armor13 - 175 mm
Torpedo Damage Reduction%
Artillery
Main Battery
152mm/57 MK-5-bis4x3 
Firing Range16 km
Reload Time6.8 s
180° Turn Time25 s
AP Maximum Damage3150 
Sigma2.0 
Secondary Armament 1
100mm/70 SM-5-1S6x2 
Firing Rangekm
Reload Times
HE Maximum Damage1400 
HE Fire Chance%
HE Penetration17 mm
Torpedoes
533mm PTA-53-68-bis2x5 
Reload Time131 s
180° Turn Time7.2 s
Maximum Damage14 400 
Detectability by Sea1.3 km
Rangekm
Speed65 kn
AA Defense
AA Armament 1
37mm V-1116x2 
DPS147 
Range3.5 km
AA Armament 2
100mm/70 SM-5-1S6x2 
DPS117 
Rangekm



Maneuverability
Maximum Speed33 kn
Turning Circle Radius760 m
Rudder Shift Time6.5 s
Concealment
Detectability by Sea14 km
Detectability by Air8.4 km
Detectability while firing in smoke7.3 km
Legends_D._Pozharsky.png

D. Pozharsky — Soviet Premium Tier VII Cruiser.

A Project 68-bis light cruiser that was part of a shipbuilding program originally planned to commence in 1938, Dmitry Pozharsky only joined the Navy in 1954. The design process for this new cruiser took into account the newest technologies, as well as World War II experience. Her career was mostly spent on duty in the northern and eastern seas and oceans, and she was eventually sold for scrap in 1990.

Dmitry Pozharsky was temporarily purchasable in the store for Cybercents, an event currency related to the Glimpse Into the Future update, which took place from December 16th, 2024 to January 27th, 2025.

Entered Service: 1954
Ships in a series: 1

Ship Traits Premium Trait
Legends_Surgical_Strike_trait.png Legends_Reloader_trait.png Legends_Flair_for_Piercing_trait.png Legends_Money_Maker_trait.png
Surgical Shells: A short shell fuse time results in lower chance of over-penetration. Reloader: Above average main battery reload time. Flair for Piercing: Equipped with AP shells only. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 40 700 13 175 0 4x3 2 6.5





Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
152mm/57 MK-5-bis 4x3 6.8 25 3150
Legends_Fire_Control.png Main Battery Firing Range
Stock 16 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm PTA-53-68-bis 2x5 131s 7.2s 14 400 6 65 1.3
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadright.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 40s
  • Reload time: 70s
  • Number of consumables: 5
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +244
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Good set of consumables
  • Great maneuverability
  • Excellent main battery AP shell performance; penetration, flight time and penetration angles
  • Good AA defenses



Cons:

  • Does not come equipped with HE shells
  • Torpedoes have a short range of only 6 km
  • Mediocre concealment
  • Large, exposed citadel


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png