Welcome to Wargaming.net Wiki!
Variants

Delny

Jump to: navigation, search
Legends_Delny_splash.png
Tier VIII | Type: Destroyer
Preceded bySucceeded by
Tashkentnone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints22 000 
Armor12 - 50 
Torpedo Damage Reduction%
Artillery
Main Battery
130mm/60 BL-1013x2 
Firing Range11.1 km
Reload Times
180 Turn Time12 s
HE Max Damage2050 
HE Fire Chance%
HE Penetration22 mm
AP Max Damage2850 
Torpedo
533mm PTA-53-68-Bis2x5 
Reload Time140 s
Max Damage14 400 
Detectability by Sea1.1 km
Rangekm
Speed60 kn
AA Defense
AA Armament 1
25mm 4M-1202x4 
DPS17 
Range3.1 km
AA Armament 2
45mm SM-20-ZIF3x4 
DPS62 
Range3.5 km
AA Armament 3
130mm/60 BL-1013x2 
DPS46 
Rangekm
Maneuverability
Maximum Speed43.5 kn
Turning Circle Radius760 m
Rudder Shift Times
Concealment
Detectability by Sea7.6 km
Detectability by Air3.8 km
Detectability firing in smoke2.9 km
Legends_Delny.png

Delny — Soviet Tech Tree Tier VIII Destroyer.

A project of a Tashkent-class destroyer leader that was improved taking experience gained in warfare into account. She differs from her prototype in the composition of her torpedo armament and more advanced artillery systems, which are of a post-war design.


Year of Design: 1952


Ship Traits
Legends_Sure_Shot_trait.png Legends_Fast_trait.png Legends_Tough_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Fast:
Above average maximum movement speed.
Tough:
Above average base HP rating.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 20 000 12 50 0 3x2 2 6.5 0
Hull B 22 000 12 50 0 3x2 2 5 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
130mm/60 BL-101 3x2 5 13.8 1900 8 2600 0
130mm/60 BL-101 3x2 5 12 2050 8 2850 625 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 10.1 km 0
Targeting System VIII mod. 1 10 % 11.1 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm PTA-53-68-Bis 2x5 140s 7.2s 14 400 8 60 1.1
533mm PTA-53-68-Bis 2x5 140s 7.2s 14 400 8 60 1.1
Legends_Engine.png Maximum Speed
Stock 43.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 89s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +109
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2

Player Opinion

Performance

Changes

Under the Black Flag

  • Upgraded HE shell damage increased from 1900 to 2050
  • Upgraded AP shell damage increased from 2600 to 2850
  • Upgraded main battery reload time increased from 4 s to 5 s
  • Stock main battery 180° turn time increased from 9 s to 13.8 s
  • Upgraded main battery 180° turn time increased from 9 s to 12 s

Ministry of Balance Reports: Buffs, Nerfs and Commanders

  • Torpedo damage reduced from 15 100 to 14 400
  • Torpedo launcher reload time increased from 129 s to 140 s
  • Torpedo speed reduced from 65 kts to 60 kts
  • Torpedo detectability range reduced from 1.2 km to 1.1 km

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

  All Ships:      USA  |  Japan  |  UK  |  German  |  France  |  USSR  |  Italy  |  Pan‑Europe  |  Pan‑Asia  |  Commonwealth  |  Pan‑America