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Des Moines

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Legends_Des_Moines_splash.png


Tier Legendary | Type: Cruiser
Cost (Research Bureau)
Stock Stats
Survivability
Hitpoints50 600 
Armor6 - 203 mm
Torpedo Damage Reduction19 %
Artillery
Main Battery
203mm Mk163x3 
Firing Range15.5 km
Reload Times
180 Turn Time30 s
HE Max Damage2550 
HE Fire Chance14 %
HE Penetration34 mm
AP Max Damage4500 
Sigma2.05 
Secondary Armament 1
127mm Mk326x2 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
20mm Oerlikon Mk412x1 
DPS43 
Rangekm
AA Armament 2
76.2mm Mk3312x2 
DPS335 
Rangekm
AA Armament 3
127mm Mk326x2 
DPS91 
Rangekm
Maneuverability
Maximum Speed33 kn
Turning Circle Radius770 m
Rudder Shift Time8.6 s
Concealment
Detectability by Sea13 km
Detectability by Air7.8 km
Detectability firing in smoke7.5 km
Legends_Des_Moines.png

Des Moines — American Legendary Tier Cruiser.

One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.

Des Moines was released as a Bureau project reward on April 11th, 2022.

Entered Service: 1948
Ships in a series: 4


Ship Traits
Legends_Reloader_trait.png Legends_Trait_Power_AA.png Legends_Low_Velocity_trait.png
Reloader:
Above average main battery reload time.
Powerful AA Defenses:
Above-average AA gun firepower.
Sluggish Shot:
Difficult to aim at long distances, but the trajectory allows for effective fire from cover.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 50 600 6 203 19 3x3 8.6
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm Mk16 3x3 6 30 2550 14 4500
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.5 km
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.4km
  • Detection of ships: 4.9km
  • Duration: 100s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +253
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9.9km
  • Duration: 30s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion


Pros:

  • An insane rate of fire for such heavy guns.
  • High shell arcs make firing over islands easier.
  • AP SHS (super-heavy shells) can retain pen and with American Heavy Cruiser ricochet angles (60-67.5) and can tear up almost everything, especially in close quarter engagements.

    27mm armor protects against 15-inch guns; citadel is protected by a thick 152mm belt and a 127mm transverse bulkhead, allowing her to tank many battleships if sufficiently angled.

  • Very good Surveillance Radar Legends_Surveillance_Radar.png characteristics



Cons:

  • High shell arcs make hitting targets at range tricky.
  • No torpedoes.
  • Citadel is above water and easy to hit when showing broadside, and all 406mm or larger guns can overmatch her armor.
  • Anti-aircraft armament easily destroyed and rendered useless against aerial attacks.
  • Mediocre agility.


Performance

Changes

In the Shadow of Leaves

  • Main battery reload time increased from 5.5 s to 6 s
  • HE shell damage reduced from 2800 to 2550
  • AP shell damage reduced from 5000 to 4500
  • Surveillance Radar consumable duration decreased from 40 s to 30 s

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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