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Drake

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Legends_Drake_splash.png
Tier VIII | Type: Cruiser
Preceded bySucceeded by
Albemarlenone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints46 800 
Armor16 - 229 
Torpedo Damage Reduction22 %
Artillery
Main Battery
234mm/50 Mk XII3x4 
Firing Range15.6 km
Reload Time18 s
180 Turn Time18 s
HE Max Damage3850 
HE Fire Chance24 %
HE Penetration59 mm
AP Max Damage5750 
Secondary Armament 1
114mm/45 QF Mk IV RP10 Mk IV6x2 
Firing Rangekm
Reload Times
HE Max Damage1600 
HE Fire Chance%
HE Penetration19 mm
Torpedo
533mm QR Mk IV2x4 
Reload Time96 s
Max Damage16 767 
Detectability by Sea1.3 km
Range10 km
Speed62 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk V12x2 
DPS73 
Rangekm
AA Armament 2
40mm STAAG4x2 
DPS102 
Range3.5 km
AA Armament 3
40mm Bofors Mk VI4x6 
DPS117 
Range3.5 km
AA Armament 4
114mm/45 QF Mk IV RP10 Mk IV6x2 
DPS89 
Rangekm
Maneuverability
Maximum Speed33.3 kn
Turning Circle Radius760 m
Rudder Shift Time11 s
Concealment
Detectability by Sea12.2 km
Detectability by Air7.3 km
Detectability firing in smoke7.6 km
Legends_Drake.png

Drake — British Tech Tree Tier VIII Cruiser.

The project of a warship designed in the late 1930s, which was to be able to effectively counter the latest German heavy cruisers. Superiority in firepower was achieved through the use of 9.2-inch (234 mm) main guns.


Year of Design: 1939


Ship Traits
Legends_Sequential_trait.png Legends_Hidden_trait.png Legends_Pyromania_trait.png
Sequential:
Torpedoes can be launched one by one.
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Pyromania:
Above average chance for HE shells to cause a fire.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 40 100 16 229 22 3x4 2 15.5 0
Hull B 46 800 16 229 22 3x4 2 11 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
234mm/50 Mk XII 3x4 20 20 3850 24 5750 0
234mm/50 Mk XII 3x4 18 18 3850 24 5750 625 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.2 km 0
Targeting System Mk IX mod. 2 10 % 15.6 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk IV 2x4 96s 7.2s 16 767 10 62 1.3
533mm QR Mk IV 2x4 96s 7.2s 16 767 10 62 1.3
Legends_Engine.png Maximum Speed
Stock 33.3 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +935
  • Duration: 20s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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