Eastern Dragon
Tier VI | Type: Cruiser | |
Cost (Doubloons) | 12 500 |
Variants | Myōkō, S. Dragon, ARP Nachi, ARP Haguro |
STOCK STATS
Survivability
Hitpoints39 200 |
Armor6 - 102 mm |
Torpedo Damage Reduction13 % |
Artillery
Main Battery
203mm 3rd Year Type mod. C5x2 |
Firing Range14.9 km |
Reload Time14 s |
180° Turn Time45 s |
HE Maximum Damage3300 |
HE Fire Chance17 % |
HE Penetration34 mm |
AP Maximum Damage4700 |
Sigma2.0 |
Secondary Armament 1
127mm Type89 A14x2 |
Firing Range4.5 km |
Reload Time7.5 s |
HE Maximum Damage2100 |
HE Fire Chance8 % |
HE Penetration21 mm |
Torpedoes
610mm triple4x3 |
Reload Time82 s |
180° Turn Time7.2 s |
Maximum Damage17 233 |
Detectability by Sea1.6 km |
Range10 km |
Speed62 kn |
AA Defense
AA Armament 1
25mm/60 Type96 mod. 126x1 |
DPS47 |
Range3.1 km |
AA Armament 2
25mm Type96 mod. 18x2 |
DPS40 |
Range3.1 km |
AA Armament 3
25mm Type96 mod. 14x3 |
DPS24 |
Range3.1 km |
AA Armament 4
127mm Type89 A14x2 |
DPS40 |
Range5 km |
Maneuverability
Maximum Speed35 kn |
Turning Circle Radius780 m |
Rudder Shift Time7.1 s |
Concealment
Detectability by Sea12 km |
Detectability by Air7.2 km |
Detectability while firing in smoke6.7 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
---|---|---|---|---|---|---|---|
Stock | 39 200 | 6 | 102 | 13 | 5x2 | 4 | 7.1 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
203mm 3rd Year Type mod. C | 5x2 | 14 | 45 | 3300 | 17 | 4700 |
Main Battery Firing Range | |
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Stock | 14.9 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
610mm triple | 4x3 | 82s | 7.2s | 17 233 | 10 | 62 | 1.6 |
Maximum Speed | |
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Stock | 35 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Player Opinion
Pros:
- Largest amount of hit points for a Tier VI cruiser.
- Torpedo bulges cover 85% of the citadel which makes it really small and hard to hit, something that almost all non-Japanese cruisers can only dream of.
- Torpedo bulges which is a rare addition to a heavy cruiser shatter small shells often when they hit it rather than penetrating.
- The main battery's HE shells have high damage, penetration, and fire chance, making them effective against most targets Myoko may encounter.
- The ship carries six torpedo launchers per side. Additionally, her torpedoes have a high top speed and long range, making them effective for area denial or hitting distant targets.
- High top speed and quick rudder shift time allows the ship to dodge long range fire easily.
- Thick central deck armor (32 mm): only AP shells below 457 mm never ricochet.
Cons:
- Very weak armor for a heavy cruiser, often takes a large chunk of damage from anything fired at her.
- Shorter main battery range than other heavy cruisers at her tier.
- Rather slow reload time and turret traverse speed for a heavy cruiser.
- Turrets often gets knocked out or destroyed because of its thin 25mm armor.
- Torpedo bulges are largely useless against battleship AP shells.
- Torpedo mounts are also rear facing and with very narrow firing arcs, requiring the ship to expose her side to make use of them.
- Thin bow/stern armor (16 mm): all battleship and some cruiser AP shells (>228 mm) never ricochet, penetrated even by destroyer HE shells.
Performance
Gallery
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