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Eastern Dragon

Eastern Dragon

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Legends_Eastern_Dragon_splash.png
Tier VI | Type: Cruiser
Cost (Doubloons)12 500
VariantsMyōkō, S. Dragon, ARP Nachi, ARP Haguro
STOCK STATS
Survivability
Hitpoints39 200 
Armor6 - 102 mm
Torpedo Damage Reduction13 %
Artillery
Main Battery
203mm 3rd Year Type mod. C5x2 
Firing Range14.9 km
Reload Time14 s
180° Turn Time45 s
HE Maximum Damage3300 
HE Fire Chance17 %
HE Penetration34 mm
AP Maximum Damage4700 
Sigma2.0 
Secondary Armament 1
127mm Type89 A14x2 
Firing Range4.5 km
Reload Time7.5 s
HE Maximum Damage2100 
HE Fire Chance%
HE Penetration21 mm
Torpedoes
610mm triple4x3 
Reload Time82 s
180° Turn Time7.2 s
Maximum Damage17 233 
Detectability by Sea1.6 km
Range10 km
Speed62 kn
AA Defense
AA Armament 1
25mm/60 Type96 mod. 126x1 
DPS47 
Range3.1 km
AA Armament 2
25mm Type96 mod. 18x2 
DPS40 
Range3.1 km
AA Armament 3
25mm Type96 mod. 14x3 
DPS24 
Range3.1 km
AA Armament 4
127mm Type89 A14x2 
DPS40 
Rangekm


Maneuverability
Maximum Speed35 kn
Turning Circle Radius780 m
Rudder Shift Time7.1 s
Concealment
Detectability by Sea12 km
Detectability by Air7.2 km
Detectability while firing in smoke6.7 km
Legends_Eastern_Dragon.png

Eastern Dragon — Japanese Premium Tier VI Cruiser.

Eastern Dragon is named after Ào Guang, the Dragon King of the East Sea from Journey to the West.

Eastern Dragon was temporarily released as a unique Myōkō clone for the Lunar New Year update, which took place from February 1st to March 9th, 2021.

Entered Service: 2017
Ships in a series: 2

Ship Traits Premium Trait
Legends_Pyromania_trait.png Legends_Superior_HE_Damage_trait.png Legends_Sluggish_Aim_trait.png Legends_Money_Maker_trait.png
Pyromania: Above average chance for HE shells to cause a fire. Superior HE Damage: Above-average HE shell damage. Sluggish Aim: Below average main battery traverse speed. Close quarters combat problematic. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 39 200 6 102 13 5x2 4 7.1



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm 3rd Year Type mod. C 5x2 14 45 3300 17 4700
Legends_Fire_Control.png Main Battery Firing Range
Stock 14.9 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
610mm triple 4x3 82s 7.2s 17 233 10 62 1.6
Legends_Engine.png Maximum Speed
Stock 35 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3km
  • Detection of ships: 4.2km
  • Duration: 94s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Largest amount of hit points for a Tier VI cruiser.
  • Torpedo bulges cover 85% of the citadel which makes it really small and hard to hit, something that almost all non-Japanese cruisers can only dream of.
  • Torpedo bulges which is a rare addition to a heavy cruiser shatter small shells often when they hit it rather than penetrating.
  • The main battery's HE shells have high damage, penetration, and fire chance, making them effective against most targets Myoko may encounter.
  • The ship carries six torpedo launchers per side. Additionally, her torpedoes have a high top speed and long range, making them effective for area denial or hitting distant targets.
  • High top speed and quick rudder shift time allows the ship to dodge long range fire easily.
  • Thick central deck armor (32 mm): only AP shells below 457 mm never ricochet.



Cons:

  • Very weak armor for a heavy cruiser, often takes a large chunk of damage from anything fired at her.
  • Shorter main battery range than other heavy cruisers at her tier.
  • Rather slow reload time and turret traverse speed for a heavy cruiser.
  • Turrets often gets knocked out or destroyed because of its thin 25mm armor.
  • Torpedo bulges are largely useless against battleship AP shells.
  • Torpedo mounts are also rear facing and with very narrow firing arcs, requiring the ship to expose her side to make use of them.
  • Thin bow/stern armor (16 mm): all battleship and some cruiser AP shells (>228 mm) never ricochet, penetrated even by destroyer HE shells.


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png