Welcome to Wargaming.net Wiki!
Variants

Edinburgh

Jump to: navigation, search
Legends_Edinburgh_splash.png
Tier VII | Type: Cruiser
Preceded bySucceeded by
FijiNeptune
Cost 18 000 000
XP Required210 000
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints36 400 
Armor6 - 114 
Torpedo Damage Reduction%
Artillery
Main Battery
152mm/50 Mk XXIII4x3 
Firing Range15.3 km
Reload Time7.5 s
180 Turn Time25.7 s
AP Maximum Damage3100 
Sigma2.0 
Secondary Armament 1
102mm/45 QF Mk XIX*6x2 
Firing Rangekm
Reload Times
HE Maximum Damage1500 
HE Fire Chance%
HE Penetration17 mm
Torpedoes
533mm TR Mk IV2x3 
Reload Time72 s
180° Turn Time7.2 s
Maximum Damage15 533 
Detectability by Sea1.3 km
Range10 km
Speed62 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk V14x2 
DPS85 
Rangekm
AA Armament 2
40mm Bofors Mk VI3x6 
DPS88 
Range3.5 km
AA Armament 3
102mm/45 QF Mk XIX*6x2 
DPS90 
Rangekm


Maneuverability
Maximum Speed32.5 kn
Turning Circle Radius680 m
Rudder Shift Time8.6 s
Concealment
Detectability by Sea12 km
Detectability by Air7.2 km
Detectability while firing in smoke5.7 km
Legends_Edinburgh.png

Edinburgh — British Tech Tree Tier VII Cruiser.

The most powerful light cruiser in the Royal Navy during World War II. Outrivaled most other same-type ships in terms of armor protection. She inherited powerful main guns from her predecessors. Among other Royal Navy cruisers of the 1930s, Edinburgh carried more powerful AA weapons.

Entered Service: 1939
Ships in a series: 2

Ship Traits
Legends_Sequential_trait.png Legends_Flair_for_Piercing_trait.png Legends_Greater_Heal_trait.png
Sequential: Torpedoes can be launched one by one. Flair for Piercing: Equipped with AP shells only. Greater Heal: Repair Party restores severe damage.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 31 800 6 114 0 4x3 2 12.1 0
Hull B 36 400 6 114 0 4x3 2 8.6 3 600 000







Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
152mm/50 Mk XXIII 4x3 7.5 25.7 3100
152mm/50 Mk XXIII 4x3 7.5 25.7 3100
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.9 km 0
Targeting System Mk VII mod. 2 10 % 15.3 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm TR Mk IV 2x3 72s 7.2s 15 867 8 61 1.3 0
533mm TR Mk IV 2x3 72s 7.2s 15 533 10 62 1.3 450 000
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +727
  • Duration: 20s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpaddown.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 15s
  • Dispersion time: 106s
  • Reload time: 240s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpaddown.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9km
  • Duration: 30s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion


Pros:

  • Excellent armor scheme for a cruiser; covered in 30mm plating. Battleships armed with 428mm main batteries and below will struggle to damage the ship when properly angled
  • Access to an improved version of the Repair PartyLegends_Repair_Party.pngconsumable
  • Highly flexible ship; carries a great set of consumables and can swap Smoke GeneratorLegends_Smoke_Generator.pngfor Surveillance RadarLegends_Surveillance_Radar.png
  • Good maneuverability



Cons:

  • Lacks HE shells
  • Really only effective against lighter enemy units, such as destroyers and other cruisers. Edinburgh barely registers as a threat to enemy battleships
  • Lightly-armored turrets and fragile AA guns are incapacitated more frequently than many of her contemporaries
  • Very few torpedoes per side
  • Poor main battery firing angles


Performance

Changes

May 2020

  • Rudder-shift time lowered by 10% for both hulls.
  • Repair Party cooldown time reduced (from 80 s to 60 s).

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png