Edinburgh
Tier VII | Type: Cruiser | |
Preceded by | Succeeded by |
Fiji | Neptune Minotaur |
Cost | 18 000 000 |
XP Required | 210 000 |
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints36 400 |
Armor6 - 114 |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
152mm/50 Mk XXIII4x3 |
Firing Range15.3 km |
Reload Time7.5 s |
180 Turn Time25.7 s |
AP Maximum Damage3100 |
Sigma2.0 |
Secondary Armament 1
102mm/45 QF Mk XIX*6x2 |
Firing Range5 km |
Reload Time3 s |
HE Maximum Damage1500 |
HE Fire Chance6 % |
HE Penetration17 mm |
Torpedoes
533mm TR Mk IV2x3 |
Reload Time72 s |
180° Turn Time7.2 s |
Maximum Damage15 533 |
Detectability by Sea1.3 km |
Range10 km |
Speed62 kn |
AA Defense
AA Armament 1
20mm Oerlikon Mk V14x2 |
DPS85 |
Range2 km |
AA Armament 2
40mm Bofors Mk VI3x6 |
DPS88 |
Range3.5 km |
AA Armament 3
102mm/45 QF Mk XIX*6x2 |
DPS90 |
Range5 km |
Maneuverability
Maximum Speed32.5 kn |
Turning Circle Radius680 m |
Rudder Shift Time8.6 s |
Concealment
Detectability by Sea12 km |
Detectability by Air7.2 km |
Detectability while firing in smoke5.7 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 31 800 | 6 | 114 | 0 | 4x3 | 2 | 12.1 | 0 |
Hull B | 36 400 | 6 | 114 | 0 | 4x3 | 2 | 8.6 | 3 600 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max AP Damage | |
---|---|---|---|---|
152mm/50 Mk XXIII | 4x3 | 7.5 | 25.7 | 3100 |
152mm/50 Mk XXIII | 4x3 | 7.5 | 25.7 | 3100 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 13.9 km | 0 |
Targeting System Mk VII mod. 2 | 10 % | 15.3 km | 450 000 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
---|---|---|---|---|---|---|---|---|
533mm TR Mk IV | 2x3 | 72s | 7.2s | 15 867 | 8 | 61 | 1.3 | 0 |
533mm TR Mk IV | 2x3 | 72s | 7.2s | 15 533 | 10 | 62 | 1.3 | 450 000 |
Maximum Speed | |
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Stock | 32.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Smoke Generator
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Surveillance Radar
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen. |
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Player Opinion
Pros:
- Excellent armor scheme for a cruiser; covered in 30mm plating. Battleships armed with 428mm main batteries and below will struggle to damage the ship when properly angled
- Access to an improved version of the Repair Partyconsumable
- Highly flexible ship; carries a great set of consumables and can swap Smoke Generatorfor Surveillance Radar
- Good maneuverability
Cons:
- Lacks HE shells
- Really only effective against lighter enemy units, such as destroyers and other cruisers. Edinburgh barely registers as a threat to enemy battleships
- Lightly-armored turrets and fragile AA guns are incapacitated more frequently than many of her contemporaries
- Very few torpedoes per side
- Poor main battery firing angles
Performance
Changes
- Rudder-shift time lowered by 10% for both hulls.
- Repair Party cooldown time reduced (from 80 s to 60 s).
Gallery
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