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Edinburgh

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WoWsLIconBlack.pngShip Overview

Legends_Edinburgh_splash.png

Legends_Cruiser_Icon.png Edinburgh — British • Tech Tree • Tier VII • Cruiser.

The most powerful light cruiser in the Royal Navy during World War II. Outrivaled most other same-type ships in terms of armor protection. She inherited powerful main guns from her predecessors. Among other Royal Navy cruisers of the 1930s, Edinburgh carried more powerful AA weapons.

WoWsLIconBlack.png Navy: UK
WoWsLIconBlack.png Ship: British
WoWsLIconBlack.png Nation: United Kingdom
WoWsLIconBlack.png Category: Tech Tree

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: 18 000 000
WoWsLIconBlack.png XP: 210 000

WoWsLIconBlack.png Entered Service: 1939
WoWsLIconBlack.png Ships in Series: 2
WoWsLIconBlack.png Predecessor: Fiji
WoWsLIconBlack.png Successors: Neptune, Minotaur

━━ Ship Traits ━━

Legends_Sequential_trait.png
Sequential: Torpedoes can be launched one by one.

Legends_Flair_for_Piercing_trait.png
Flair for Piercing: Equipped with AP shells only.

Legends_Greater_Heal_trait.png
Greater Heal: Repair Party restores severe damage.



WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 31 800 36 400
• Armor (mm) 6 - 114 -
• Torpedo damage reduction (%) 0 0
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 32.5 32.5
• Turning circle radius (m) 680 680
• Rudder-shift time (sec) 12.1 8.6
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 12 -
• Detectability by air (km) 7.2 -
• Detectability while firing in smoke (km) 5.7 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 533mm TR Mk IV 533mm TR Mk IV
• Arrangement 2x3 2x3
• Reload time (sec) 72 72
• 180° turn time (sec) 7.2 7.2
• Maximum simulated damage 15 867 15 533
• Detectability by sea (km) 1.3 1.3
• Range (km) 8 10
• Speed (kt) 61 62
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 152mm/50 Mk XXIII 152mm/50 Mk XXIII
• Main artillery arrangement 4x3 4x3
• Firing range (km) 13.9 15.3
• Reload time (sec) 7.5 7.5
• 180° turn time (sec) 25.7 25.7
• AP maximum damage 3100 3100
• Sigma 2.0 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 102mm/45 QF Mk XIX 102mm/45 QF Mk XIX*
• Arrangement 6x2 6x2
• Firing range (km) 5 5
• Reload time (sec) 3 3
• HE maximum damage 1500 1500
• HE fire chance (%) 6 6
• HE penetration (mm) 17 17
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Oerlikon Mk IV 20mm Oerlikon Mk V
• Arrangement 8x1 14x2
• DPS 29 85
• Range (km) 2 2
AA ARMAMENT 2 STOCK UPGRADED
• Name 20mm Oerlikon Mk V 40mm Bofors Mk VI
• Arrangement 5x2 3x6
• DPS 31 88
• Range (km) 2 3.5
AA ARMAMENT 3 STOCK UPGRADED
• Name 40mm Vickers 2-PDR. Mk VIII 102mm/45 QF Mk XIX*
• Arrangement 3x8 6x2
• DPS 59 90
• Range (km) 2.5 5
AA ARMAMENT 4 STOCK UPGRADED
• Name 102mm/45 QF Mk XIX -
• Arrangement 6x2 -
• DPS 56 -
• Range (km) 5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Edinburgh




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 31 800 6 114 0 4x3 2 12.1 0
Hull B 36 400 6 114 0 4x3 2 8.6 3 600 000







Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
152mm/50 Mk XXIII 4x3 7.5 25.7 3100
152mm/50 Mk XXIII 4x3 7.5 25.7 3100
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.9 km 0
Targeting System Mk VII mod. 2 10 % 15.3 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm TR Mk IV 2x3 72s 7.2s 15 867 8 61 1.3 0
533mm TR Mk IV 2x3 72s 7.2s 15 533 10 62 1.3 450 000
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

Cruiser - Edinburgh
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Supercharges.png
Supercharges
  • Main battery range +5%
  • AP shell and bomb penetration multiplier +10%
  • Main battery shell grouping -5%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo launcher reload time -15%
  • Risk of torpedo launchers becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Main battery dispersion -3%
  • Main battery range +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Cruiser - Edinburgh
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +635
  • Duration: 20s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpaddown.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 15s
  • Dispersion time: 106s
  • Reload time: 240s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpaddown.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9km
  • Duration: 30s
  • Reload time: 180s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Edinburgh

Pros:

  • Excellent armor scheme for a cruiser; covered in 30mm plating. Battleships armed with 428mm main batteries and below will struggle to damage the ship when properly angled
  • Access to an improved version of the Repair PartyLegends_Repair_Party.pngconsumable
  • Highly flexible ship; carries a great set of consumables and can swap Smoke GeneratorLegends_Smoke_Generator.pngfor Surveillance RadarLegends_Surveillance_Radar.png
  • Good maneuverability



Cons:

  • Lacks HE shells
  • Really only effective against lighter enemy units, such as destroyers and other cruisers. Edinburgh barely registers as a threat to enemy battleships
  • Lightly-armored turrets and fragile AA guns are incapacitated more frequently than many of her contemporaries
  • Very few torpedoes per side
  • Poor main battery firing angles


Performance

Changes

Cruiser - Edinburgh

May 2020

  • Rudder-shift time lowered by 10% for both hulls.
  • Repair Party cooldown time reduced (from 80 s to 60 s).
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