Elephant
![Legends_Elephant_splash.png](https://wiki.wgcdn.co/images/thumb/d/d2/Legends_Elephant_splash.png/298px-Legends_Elephant_splash.png)
Tier VII | Type: Cruiser | |
Cost (Doubloons) | 17 500 |
Variants | Hampshire |
STOCK STATS
Survivability
Hitpoints34 000 |
Armor16 - 152 mm |
Torpedo Damage Reduction7 % |
Artillery
Main Battery
203mm/50 BL Mk VIII5x2 |
Firing Range15.4 km |
Reload Time10.5 s |
180° Turn Time22.5 s |
AP Maximum Damage4900 |
Sigma2.1 |
Secondary Armament 1
102mm/45 QF Mk XIX6x2 |
Firing Range5 km |
Reload Time3 s |
HE Maximum Damage1500 |
HE Fire Chance6 % |
HE Penetration17 mm |
Torpedoes
533mm QR Mk IV2x4 |
Reload Time96 s |
180° Turn Time7.2 s |
Maximum Damage15 533 |
Detectability by Sea1.3 km |
Range10 km |
Speed62 kn |
AA Defense
AA Armament 1
20mm Oerlikon Mk IV4x1 |
DPS14 |
Range2 km |
AA Armament 2
20mm Oerlikon Mk V18x2 |
DPS110 |
Range2 km |
AA Armament 3
40mm Vickers 2-PDR. Mk VII4x4 |
DPS56 |
Range2.5 km |
AA Armament 4
40mm Vickers 2-PDR. Mk VIII4x8 |
DPS79 |
Range2.5 km |
AA Armament 5
102mm/45 QF Mk XIX6x2 |
DPS56 |
Range5 km |
Maneuverability
Maximum Speed30 kn |
Turning Circle Radius710 m |
Rudder Shift Time9.8 s |
Concealment
Detectability by Sea11.6 km |
Detectability by Air7.1 km |
Detectability while firing in smoke6.6 km |
Modules
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Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) |
---|---|---|---|---|---|---|---|
Stock | 34 000 | 16 | 152 | 7 | 5x2 | 2 | 9.8 |
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Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max AP Damage |
---|---|---|---|---|
203mm/50 BL Mk VIII | 5x2 | 10.5 | 22.5 | 4900 |
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Main Battery Firing Range |
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Stock | 15.4 km |
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Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection |
---|---|---|---|---|---|---|---|
533mm QR Mk IV | 2x4 | 96s | 7.2s | 15 533 | 10 | 62 | 1.3 |
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Maximum Speed |
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Stock | 30 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
![Legends_Damage_Control_Party.png](https://wiki.wgcdn.co/images/e/ed/Legends_Damage_Control_Party.png)
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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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![Legends_Repair_Party.png](https://wiki.wgcdn.co/images/0/0e/Legends_Repair_Party.png)
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Partially restores the ship's HP by repairing light damage. |
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![Legends_Sonar.png](https://wiki.wgcdn.co/images/e/e8/Legends_Sonar.png)
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Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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![Legends_Spotter_Plane.png](https://wiki.wgcdn.co/images/thumb/1/1d/Legends_Spotter_Plane.png/80px-Legends_Spotter_Plane.png)
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Temporarily tightens main battery shell grouping. |
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![Legends_DFAA.png](https://wiki.wgcdn.co/images/thumb/2/2d/Legends_DFAA.png/80px-Legends_DFAA.png)
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Increases the efficiency of AA fire. |
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Player Opinion
Pros:
- Great AP shell characteristics
- Good torpedoes
- Decent AA defenses
- Good concealment
- Access to an improved version of the Observation Seaplane
consumable
Cons:
- Low HP pool and torpedo damage reduction
- Low top speed for a cruiser at only 30 knots
- No access to HE shells
- Only a few torpedoes per side
Performance
Gallery
![WoWsLIconWhite.png](https://wiki.wgcdn.co/images/thumb/c/c6/WoWsLIconWhite.png/25px-WoWsLIconWhite.png)
![WoWsLIconWhite.png](https://wiki.wgcdn.co/images/thumb/c/c6/WoWsLIconWhite.png/25px-WoWsLIconWhite.png)
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