Emerald
Ship Overview

Emerald — British
Tech Tree Tier IV Cruiser.
The most advanced British light cruiser among those designed during World War I. The ship's powerful propulsion allowed for high speeds. Her larger displacement helped strengthen the cruiser's artillery and torpedo armament as well as equip her with aicraft-handling gear.
Navy: UK
Ship: British
Nation: United Kingdom
Category: Tech Tree
Tier: IV
Class: Cruiser
Cost: 500 000
XP: 24 000
━━ Ship Traits ━━
Survivability
| SURVIVBILITY | STOCK | UPGRADED |
|---|---|---|
| Hitpoints | 24 000 | 27 100 |
| Armor (mm) | 10 - 76 | - |
| Torpedo damage reduction (%) | 0 | 0 |
Maneuverability
| MANEUVERABILITY | STOCK | UPGRADED |
|---|---|---|
| Maximum speed (kt) | 33 | 33 |
| Turning circle radius (m) | 670 | 670 |
| Rudder-shift time (sec) | 9.8 | 7 |
Concealment
| CONCEALMENT | STOCK | UPGRADED |
|---|---|---|
| Detectability by sea (km) | 10.4 | - |
| Detectability by air (km) | 6.2 | - |
| Detectability while firing in smoke (km) | 4.7 | - |
Torpedoes
| TORPEDOES | STOCK | UPGRADED |
|---|---|---|
| Name | 533mm TR Mk IV | 533mm QR Mk IV |
| Arrangement | 4x3 | 4x4 |
| Reload time (sec) | 71 | 106 |
| 180° turn time (sec) | 7.2 | 7.2 |
| Maximum simulated damage | 11 967 | 15 733 |
| Detectability by sea (km) | 1.2 | 1.2 |
| Range (km) | 6 | 6 |
| Speed (kt) | 59 | 59 |
Main Artillery
| MAIN BATTERY | STOCK | UPGRADED |
|---|---|---|
| Main artillery name | 152mm/45 CPXIV | 152mm/45 CPXIV |
| Main artillery arrangement | 7x1 | 7x1 |
| Firing range (km) | 12.2 | 13.4 |
| Reload time (sec) | 7 | 7 |
| 180° turn time (sec) | 18 | 18 |
| AP maximum damage | 3000 | 3000 |
| Sigma | 2.0 | - |
Secondary Artillery
| SECONDARY ARMAMENT 1 | STOCK | UPGRADED |
|---|---|---|
| Name | 102mm/45 Mk V | 102mm/45 Mk V |
| Arrangement | 3x1 | 3x1 |
| Firing range (km) | 4.5 | 4.5 |
| Reload time (sec) | 4 | 4 |
| HE maximum damage | 1500 | 1500 |
| HE fire chance (%) | 6 | 6 |
| HE penetration (mm) | 17 | 17 |
Anti-Aircraft Artillery
| AA ARMAMENT 1 | STOCK | UPGRADED |
|---|---|---|
| Name | 12.7mm Mk III | 20mm Oerlikon Mk IV |
| Arrangement | 6x4 | 6x1 |
| DPS | 13 | 22 |
| Range (km) | 1.2 | 2 |
| AA ARMAMENT 2 | STOCK | UPGRADED |
| Name | 40mm Vickers 2-PDR. QF Mk II | 20mm Oerlikon Mk V |
| Arrangement | 2x1 | 6x2 |
| DPS | 11 | 37 |
| Range (km) | 2 | 2 |
| AA ARMAMENT 3 | STOCK | UPGRADED |
| Name | 102mm/45 Mk V | 40mm Vickers 2-PDR. Mk VII |
| Arrangement | 3x1 | 2x4 |
| DPS | 8 | 28 |
| Range (km) | 3.5 | 2.5 |
Modules
Cruiser - Emerald| Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
|---|---|---|---|---|---|---|---|---|
| Stock | 24 000 | 10 | 76 | 0 | 7x1 | 4 | 9.8 | 0 |
| Hull B | 27 100 | 10 | 76 | 0 | 7x1 | 4 | 7 | 100 000 |
| Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max AP Damage | |
|---|---|---|---|---|
| 152mm/45 CPXIV | 7x1 | 7 | 18 | 3000 |
| 152mm/45 CPXIV | 7x1 | 7 | 18 | 3000 |
| Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
|---|---|---|---|
| Stock | 0 % | 12.2 km | 0 |
| Targeting System Mk IV mod. 2 | 10 % | 13.4 km | 12 500 |
| Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
|---|---|---|---|---|---|---|---|---|
| 533mm TR Mk IV | 4x3 | 71s | 7.2s | 11 967 | 6 | 59 | 1.2 | 0 |
| 533mm QR Mk IV | 4x4 | 106s | 7.2s | 15 733 | 6 | 59 | 1.2 | 12 500 |
| Maximum Speed | |
|---|---|
| Stock | 33 kn |
Modifications
Cruiser - Emerald| SLOT 1 |
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Consumables
Cruiser - Emerald
| Accelerates repairs to damage modules, firefighting efforts and flooding recovery. |
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| Partially restores the ship's HP by repairing any light damage. |
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| Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen. |
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| Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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| Follows the ship and automatically attacks enemy aircraft. |
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Player Opinion
Cruiser - EmeraldPros:
- Improved ricochet angles on her AP rounds
- Short fuse timers are less likely to overpenetrate small targets
- Carries a heavy torpedo armament
- Great set of consumables
- Decent HP pool
Cons:
- No access to HE shells on its main batteries
- Thin armor and an extremely vulnerable citadel
- Torpedoes are rather short-ranged
Performance
Changes
Cruiser - Emerald- Stock hull rudder shift time reduced from 10.9 s to 9.8 s
- Upgraded hull rudder shift time reduced from 7.8 s to 7 s
- Main battery reload time reduced from 7.5 s to 7 s
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