Emerald
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints27 100 |
Armor10 - 76 |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
152mm/45 CPXIV7x1 |
Firing Range13.4 km |
Reload Time7.5 s |
180 Turn Time18 s |
AP Maximum Damage3000 |
Sigma2.0 |
Secondary Armament 1
102mm/45 Mk V3x1 |
Firing Range4.5 km |
Reload Time4 s |
HE Maximum Damage1500 |
HE Fire Chance6 % |
HE Penetration17 mm |
Torpedoes
533mm QR Mk IV4x4 |
Reload Time106 s |
180° Turn Time7.2 s |
Maximum Damage15 733 |
Detectability by Sea1.2 km |
Range6 km |
Speed59 kn |
AA Defense
AA Armament 1
20mm Oerlikon Mk IV6x1 |
DPS22 |
Range2 km |
AA Armament 2
20mm Oerlikon Mk V6x2 |
DPS37 |
Range2 km |
AA Armament 3
40mm Vickers 2-PDR. Mk VII2x4 |
DPS28 |
Range2.5 km |
AA Armament 4
102mm/45 Mk V3x1 |
DPS8 |
Range3.5 km |
Maneuverability
Maximum Speed33 kn |
Turning Circle Radius670 m |
Rudder Shift Time7 s |
Concealment
Detectability by Sea10.4 km |
Detectability by Air6.2 km |
Detectability while firing in smoke4.7 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 24 000 | 10 | 76 | 0 | 7x1 | 4 | 9.8 | 0 |
Hull B | 27 100 | 10 | 76 | 0 | 7x1 | 4 | 7 | 100 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max AP Damage | |
---|---|---|---|---|
152mm/45 CPXIV | 7x1 | 7.5 | 18 | 3000 |
152mm/45 CPXIV | 7x1 | 7.5 | 18 | 3000 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 12.2 km | 0 |
Targeting System Mk IV mod. 2 | 10 % | 13.4 km | 12 500 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
---|---|---|---|---|---|---|---|---|
533mm TR Mk IV | 4x3 | 71s | 7.2s | 11 967 | 6 | 59 | 1.2 | 0 |
533mm QR Mk IV | 4x4 | 106s | 7.2s | 15 733 | 6 | 59 | 1.2 | 12 500 |
Maximum Speed | |
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Stock | 33 kn |
Modifications
SLOT 1 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Smoke Generator
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Player Opinion
Pros:
- Improved ricochet angles on her AP rounds
- Short fuse timers are less likely to overpenetrate small targets
- Carries a heavy torpedo armament
- Great set of consumables
- Decent HP pool
Cons:
- No access to HE shells on its main batteries
- Thin armor and an extremely vulnerable citadel
- Torpedoes are rather short-ranged
Performance
Changes
- Stock hull rudder shift time reduced from 10.9 s to 9.8 s
- Upgraded hull rudder shift time reduced from 7.8 s to 7 s
Gallery
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