Ernest King
Ernest King
Commander Base Trait
I Come Prepared

AA guns firing range (+7.6%)
Commander Bio:
Ernest King (1878-1956) was the U.S. Navy Fleet Admiral (from 1944). He held the highest command positions in all branches of the Navy. During World War I, King spent much of his time on ships of the allied Royal Navy, where he got used to wearing a white scarf in the breast pocket of his tunic, as British officers did at the time.
In the 1920s and 1930s, he commanded a submarine squadron, an aircraft carrier, served as Chief of the Bureau of Aeronautics, Commander of the Aircraft Battle Force, and was promoted to vice admiral in 1939. The brilliant career behind him led to King, who was known for his nasty temper, being appointed to the Navy's General Board. However, with the outbreak of war, the country needed all of its most talented naval commanders. In early 1941, King was promoted to admiral as Commander of the Atlantic Fleet. Three weeks after the Pearl Harbor attack, he became Commander in Chief of the Fleet, and three months later, Chief of Naval Operations. He's the only officer in the history of the U.S. Navy to have held these positions simultaneously. Throughout World War II. King was responsible for every success and failure of the U.S. Navy's operations. Having led his fleet to the victory in all maritime theaters, he retired from active service in December 1945.
Commander Skill 1
A Good Day's Work
Damage Control Party cooldown time (-2/-4/-6/-8%)
Swatting at Flies
Your aircraft carrier's average AA damage per second (+5/+10/+15/+20%)
No-Fly Zone
Your ship's average AA Damage per second (+4/+8/+12/+15%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Commander Skill 2
Stronghold
Incoming damage to your aircraft carrier (-2/-4/-6/-8%)
Emergency Power
Aircraft cruise speed (+1/+2/+3/+4%)
Commander Skill 3
On Alert
Rudder-shift time (-1/-1.5/-3/-4.5%)
Damage Control Party cooldown time (-4/-8/-12/-15%)
Shows a warning indicator for incoming long-range enemy fire
Out of Sight
Dive and skip bombers detectability (-2/-4/-7/-10%)
Bombers HP (+4/+8/+12/+15%)
Hidden Threat
Torpedo bombers detectability (-2/-4/-7/-10%)
Torpedo bombers HP (+4/+8/+12/+15%)
Commander Skill 4
Look at Me Now
Sea detectability range (-2/-3/-5/-6%)
Burn Baby Burn
Chances of aircraft carrier HE bombs or secondaries causing fire (+2/+4/+6/+8%)
Aircraft carrier's HE bombs damage (+1/+2/+3/+5%)
Commander Legendary Skill
Fully Packed
Cooldown time for all consumables (0/-2/-3/-5%)
Consumable charges (+1)
Special Effect:
Cooldown time for all consumables (-20%)
Active when an allied ship is within X range (1.5/2/2.75/3.5km)
Death From Above
Dive bombers airspeed (+2/+3/+5/+6%)
Special effect:
Incoming damage to your aircraft carrier (-20%)
Active when an allied ship is within X range (1.5/2/2.75/3.5km)