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F. Ferruccio

F. Ferruccio

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Legends_F._Ferruccio_splash.png


Tier VI | Type: Cruiser
Cost (Special)
Stock Stats
Survivability
Hitpoints28 400 
Armor7 - 100 mm
Torpedo Damage Reduction10 %
Artillery
Main Battery
152mm/55 Model 19342x4 
Firing Range14.5 km
Reload Time11 s
180 Turn Time15 s
HE Max Damage2100 
HE Fire Chance%
HE Penetration25 mm
AP Max Damage
SAP Max Damage3850 
Sigma2.0 
Secondary Armament 1
90mm/50 OTO 19398x1 
Firing Range4.5 km
Reload Times
HE Max Damage1300 
HE Fire Chance%
HE Penetration15 mm
Torpedo
533mm tubo lanciasiluri2x4 
Reload Time120 s
Max Damage13 900 
Detectability by Sea1.1 km
Range11.7 km
Speed56 kn
AA Defense
AA Armament 1
13.2mm/76 Breda 19314x2 
DPS16 
Range1.2 km
AA Armament 2
37mm/54 Breda 19384x2 
DPS46 
Range3.5 km
AA Armament 3
90mm/50 OTO 19398x1 
DPS76 
Rangekm
Maneuverability
Maximum Speed36.5 kn
Turning Circle Radius620 m
Rudder Shift Time6.6 s
Concealment
Detectability by Sea10.5 km
Detectability by Air6.3 km
Detectability firing in smoke4.8 km

F. Ferruccio — Italian Premium Tier VI Cruiser.

The project of a "long-range light cruiser" was developed as part of a program that involved the consutruction of sevel dozen ships of various types for Italian Navy operations in the Indian Ocean. One of the first sketches of an 8,000-ton cruiser was an unusual-looking ship wotj 6-inch (152 mm) guns housed in guadruple-gun turrets. Among her other features were a long operational range (above 27,000 km) and 3.5-inch (90 mm) dual-purpose guns designed in 1939.

Francesco Ferruccio was released as a random bundle reward during the Gold and Crimson update.


Year of Design: 1939


Ship Traits Premium
Legends_Full_Circle_trait.png Legends_Stealthy_trait.png Legends_Trait_SAP_Shells.png Legends_Money_Maker_trait.png
Full Circle:
Main battery turrets can rotate the full 360 degrees.
Stealthy:
Good torpedo concealment gives enemies less time to react to incoming threats.
SAP Shells:
Equipped or can be equipped with SAP shells that deal consistent damage, ricochet less, but can't start fires.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 28 400 7 100 10 2x4 2 6.6
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
152mm/55 Model 1934 2x4 11 15 2100 7 -
Legends_Fire_Control.png Main Battery Firing Range
Stock 14.5 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm tubo lanciasiluri 2x4 120s 7.2s 13 900 11.7 56 1.1
Legends_Engine.png Maximum Speed
Stock 36.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpadup.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 20s
  • Dispersion time: 35s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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